Tibia is a game in which personal contacts and relationships between players are extremely important, and those who play it will learn soon enough that unity is strength. For this reason there are so-called "guilds" in Tibia in which players band together.
6.8.1 What are Guilds?
Guilds are coalitions of Tibia characters that are established to bring like-minded players together. They are very popular since they usually offer good protection to its members. Powerful guilds generally have more influence on the events and politics in a world than any single player could possibly have, and few will be foolish enough to mess with a member of a strong guild. However, note that each character can only be a member of one guild at a time. Membership in a guild offers the following benefits:
6.8.2 Guild Structure
- Guild Rank
Each member of a guild receives a guild title. This title will be displayed both on the character's account page and on the guild page. Also, players can see a character's guild rank if they look at him.
- Guild Chat Channel
Guild members can open and use a private guild channel.
- Guild Message Board
Guild members can read and post on a private guild board.
- Access to Guildhalls
Guildhalls are houses that are specifically designed to be used by guilds. Provided the guild leader has rented one, any guild member can enter the guildhall. This way, even free account players get a home for their characters! However, note that guild leaders can make areas within the guildhall inaccessible to other guild members, so guild members may not have access to the entire building.
All Tibia guilds have a basic structure. Even though guilds can have a complex hierarchy with up to 20 different individual ranks and countless individual titles, Tibia guilds are always made up of three basic ranks: guild leaders, vice leaders and regular members.
The rank of the guild leader is always the highest rank in a guild and this position must always be held by exactly one character. Characters who found new guilds will automatically be elevated to this rank, so guilds are usually led by their founders.
Furthermore, every guild should have at least 4 vice leaders. These vice leaders form the inner leadership circle of guilds. Characters that wish to found a new guild must recruit at least 4 vice leaders within three days after the guild's foundation. If they fail to convince enough players to join as vice leaders, the guild will be disbanded. Also, if a vice leader leaves an existing guild and there are not enough vice leaders anymore, the guild leader must find a replacement within 2 weeks.
Please note that only premium players can become guild leaders or vice leaders. Also, keep in mind that there must not be more than one guild leader or vice leader on one account. Thus, for example, it is not possible to have a guild leader on one world and a vice leader on another. Furthermore, if the premium time of a guild leader or vice leader runs out, he can still keep his position and perform every action connected to his guild rank. Note, if there are less than 5 premium players in the rank of the leader or vice leader, the guild will be disbanded after 2 weeks.
Finally, regular members are the rank and file of guilds, i.e. they make up the mass of guild members. A guild can have an infinite number of members, and any characters can join a guild provided they have been invited by the guild leader or by a vice leader.
Members of guilds can easily be recognised by little banners beneath their character names:
member of your guild|
member of another guild
If you look at a character who has joined a guild, you will also get information about the number of members this guild has and how many guild members are currently online.
6.8.3 Administrating Guilds
Any administrative action such as founding, editing or joining guilds is done through the guild
section of the official website www.tibia.com. Except for "Found Guild", all guild edit functions can be found on the guild's information page. To check out a guild's information page select a guild and click on "View". A special page will open which will show you various data about the guild, including the guild's motto, logo and member list. Remember, however, that you must be logged in with your character in order to do any editing on the guild page. If you are not logged in, all you can do is to look at guilds. Also, keep in mind that any changes that are made on this page will only be activated on the next login. For example, if a guild member who is currently online, is excluded from the guild he will remain an official member until he logs out. In the following you will find a comprehensive list of all guild edit functions:
6.8.4 Guild Wars
- Found Guild
This button is found on a world's guild list. Click on this button to found a new guild. You will be asked to enter the guild's name, the world it is on and the name of the future leader. Also, you must enter your password to confirm the process. Remember that you will not be able to found a guild if you are not a premium player, or if another character on the account is a guild leader or a vice leader already. Moreover, keep in mind that the name rules also apply to guild names, as do restrictions concerning numbers, special characters, certain words and letter combinations as well as the restriction to a maximum size of 29 letters. Offensive guild names are considered to be violations of the Tibia Rules and can be punished accordingly. Also, since guild names cannot be changed subsequently a guild with an invalid guild name is likely to be disbanded.
- Join Guild
This button is available if you view a guild on the website while being logged in with an account that contains one or more invited characters. To join that guild simply click on the button, then select the character you would like to join the guild and confirm.
- Edit Description
This option is only available to guild leaders. Clicking on this function will open up an edit page in which the guild leader can enter a description of up to 500 characters, a link to a homepage and a guild logo. Again, offensive commentaries, links or guild logos may lead to a punishment.
- Create/Delete Board
This is another option that is only available to guild leaders. By pressing this button guild leaders can create a private message board on which only guild members can read or post. Like all regular boards the guild board can be selected in the forum section of the website.
- Disband Guild
A guild leader can always disband his guild if he chooses to do so by clicking on this button. He will be asked to confirm by entering his password. Once the decision has been confirmed by the guild leader the disbandment will be executed immediately. If there is a guildhall, it will be automatically cleared on the next server save, and any items that are stored in it at this moment will be transported to the guild leader's depot. Note, however, that unportable items like chairs or tables stay in the guildhall.
- Edit Ranks
Only guild leaders can edit guild ranks. They can determine the number of guild ranks (up to 20) and give them names. If a guild leader chooses to give identical names to the leader rank and the vice leader rank, the member list will appear as if there were only vice leaders and regular members. However, this is only a cosmetic effect: any guild must have one leader, and in fact, the first character on the list is the regular guild leader even though it may not look that way.
- Edit Members
Several options are available here: Guild leaders can confer individual titles to characters by using the "Set title to" option. Guild leaders as well as vice leaders can exclude characters from their guild by selecting the "Exclude from guild" option. Finally, by selecting "Set rank to" it is possible to promote or demote characters. Note that any guild member can promote or demote guild members who are inferior in rank. Thus, if a guild has 10 ranks, a guild member of fourth rank can promote or demote any guild member of fifth rank or below. However, it is not possible to promote guild members to one's own rank, so if the mentioned guild member would like a friend to rise to rank 4, he would have to ask a guild member of rank three or better.
- Resign From Leadership
Obviously, only guild leaders can resign from leadership. If they do so, the leadership of the guild will be passed on to a character of their choice. The transferral will come into effect on the next server save. If there is a rented guildhall, it will automatically be transferred to the new guild leader. Note that the player of the new guild leader must not have another vice leader or guild leader on his account.
- Invite Player
Both guild leaders and vice leaders can invite players. Characters that are invited must agree to join by clicking at the button on the guild information page.
- Exclude Player
Similar to inviting characters, both guild leaders and vice leaders can exclude players. Excluded Players who are online during the exclusion will remain members of a guild until they log out.
- Leave Guild
All vice leaders or regular members are free to leave a guild whenever they choose to do so. However, if they are logged in while leaving the guild, they will remain guild members until they log out.
To test their skills and power or to solve an intractable conflict, guilds can declare war on other guilds that are on the same game world. However, there are a few requirements that a guild needs to fulfil to participate in a guild war:
a) Declare War
- A guild must have one leader and at least 4 vice leaders, and may not be in the course of formation or dissolution.
- A guild may not have declared war on, or be at war with more than 5 guilds.
- A guild cannot be at war with the same opposing guild more than once at a time.
To start a war, the leader of a guild needs to declare war on the guild that should be fought. To do so, the guild leader needs to click on "Guild War" on the guild page of his own guild. The next page displays a summary of all wars that the guild was every involved in, as well as any open war declarations or ongoing wars. On top of the page, the guild leader finds the button to "Declare War" which leads him to a form he needs to fill in:
- Opponent: Here, the guild leader can select from a drop-down menu the guild on which he wants to declare war.
- Duration: The guild leader needs to fill in how long the war should last. He can choose any duration between 7 and 180 days.
- Kills to Win: To win the war a certain number of kills are needed. This number can range between 10 and 1,000 kills.
- Fee for your Guild: This is the amount of money, your guild has to pay to the opposing guild in case your guild loses the war. This fee can range between 0 and 2,000,000,000 gold coins. The guild leader of your guild must have this fee plus the additional war charge of 1,000 gold coins in his bank account once the war starts.
- Fee for Opposing Guild: This is the amount that the opposing guild needs to pay to your guild in case you win the war. This fee can range between 0 and 2,000,000,000 gold coins. The guild leader of the opposing guild must have this fee plus the additional war charge of 1,000 gold coins in his bank account once the war starts.
- Comment: Here the guild leader can leave a message for the other guild.
Once all fields are filled in, the guild leader needs to click on the button "Declare War" to send the war conditions to the other guild. The war declaration will appear on the opposing guild's guild page if its members click on the button "Guild Wars". The leader of the opposing guild can now "Accept", "Reject" or "Edit" the declaration of war. If the guild leader decides to reject the declaration of war, those 2 guilds cannot declare war on each other for the next 7 days. Also, if the opposing guild does not act within 7 days, the declaration of war will be automatically deleted.
If the leader is interested in a war but does not like the conditions made by the other guild, he can edit all fields from "Duration" until "Comment". The new conditions will be sent to the opposing guild whose guild leader can now accept, reject or edit the conditions. Once both guilds have agreed on the conditions and accepted them, the war will start after the next server save provided that both guild leaders have the agreed fee plus the additional war charge of 1,000 gold coins each in their bank accounts. If one guild leader does not have the sufficient amount of money in his bank account, the war will be delayed.
A guild leader can cancel a declaration of war anytime until the war has started.
b) At War
Characters that are at war can easily be recognised by a little banner beneath the character's name:
Characters with a green banner are members of your own guild.|
Characters with a red banner are members of an opposing guild with which you are at war.
Characters with a blue banner participate in a war in which you are not involved.
While your guild is at war,
c) The End of a Guild War
- you will always receive a protection zone block when involved in a fight with a member of the opposing guild. However, if you perform aggressive actions against your own guild members, you can still enter a protection zone.
- it is possible to leave this guild or to kick somebody out. It is not possible, though, to invite new members as soon as your guild has declared war. However, already invited characters can still join the guild even if the war has already started.
- killing the same member of the opposing guild counts only up to 5 times in 24 hours to the kill score of a guild. Any further kills of this member do not count for the score.
- you can find all important information like the current kill score, the start of the war and its maximum duration, on the guild wars page in the guilds section.
- characters that are not involved in the war cannot heal you or strengthen you in a party in case you have suffered damage in the last 60 seconds of a member of the opposing guild.
Once the war has started, the only option to end the war early is to surrender. Every guild leader has the possibility to surrender by clicking on the corresponding button on the guild wars page. If a guild surrenders, the opposing guild wins the war and the set fees.
Otherwise, a war either ends when one guild has scored the agreed kills or if the set duration has expired. A guild wins the war and receives the complete fees if it has scored the agreed kills. If a war is over and no guild has reached the needed kills, the guild with the most kills wins. In this case the winning guild gets it set fee back and receives a percentage of the set fee of the opposing guild which is equal to the proportion of kills. E.g.: Guild A has set 1000 gold and scored 12 kills while guild B has set 600 gold and scored 4 kills. Guild A wins the war as they have scored more kills. They get their 1000 gold coins back. Additionally, guild A wins 400 gold of the set fee of guild B which equals the 2/3 of kills they scored more than guild B. Guild B gets the remaining 200 gold of their fee back.
If both guilds have scored the same number of kills at the end of the war, nobody wins the war and both guilds receive their fee back.
A guild also wins the war and receives all fees if the opposing guild is disbanded while being at war.