In this section, you will find a comprehensive introduction into Tibia's client interface, i.e. into what you see on your screen when playing Tibia. All elements of the interface as well as their basic functions and commands are explained here. Note that the Flash client and the stand-alone client are explained in different subsections, since there are a number of small, but important differences between the two client versions.
3.1 Flash Client
The client interface is the main view of Tibia during the game. You can freely adapt its layout to your personal taste and needs. Many of its components can be moved around or modified in size. Furthermore, you can choose to hide most elements if you so wish, with the notable exceptions of the game window and the console.
You can open up to two columns on each side of the game window in which you can place all kind of containers and all elements which you can select from the menu bar, including the inventory, battle list, and minimap. Every column has its own menu bar which allows you to choose in which column you would like to be shown your combat controls, unjustified points, inventory, battle list, general controls, minimap, and VIP list. Further, you can decide there in which column you would like to open up containers or trades. If you have one of these two points activated in a column that is closed, you will have to activate the function in a visible column to see newly opened containers and trade windows again.
You can always switch positions of the certain elements by simply pulling the box in a different column. The icon which represents one of these elements will be activated in the column in which the corresponding element has been opened or moved to.
To open or close a column, click on the small arrows at the edge of the centre section containing console and game window. The larger arrows around the game window allow you to show or hide the various action button bars. The arrows on both sides of the action button bars allow you to scroll through the action buttons placed in this bar.
- Game Window
- Menu Bar
- Status Bars
- Action Buttons
- General Controls
- Combat Controls
- Battle List
- VIP List
- Premium Features
- Unjustified Points
3.1.1 Game Window|
The game window takes up a large part of the interface. Almost all game play takes place on this window - you will see other characters moving about, approaching monsters, items on the floor and, of course, the surrounding countryside. Your character will always be in the centre of the game window.
It is possible to modify the size of the game window. If you do so, the console will increase or decrease in size accordingly. To change the size of the game window left-click on the symbol with the minuses on the bottom of the game window and move your mouse up or down, keeping the left mouse button pressed. Further, your game window will increase the less columns and action button bars are opened. You will have the largest game window if you have only the game window and the console open.
The console is reserved for communication with other players. It consists of an area where all messages are logged as well as an entry line in which you can compose messages yourself. The console is usually set to the local chat channel in which you can talk to nearby characters. There are further channels available, though, which will allow you to chat with people who are far away or to NPCs. You can recognise these channels by the labelled tabs. To switch between channels use the "Tab" key or click on the tab of the channel you would like to use.
To read messages from two channels at once, you can drag one channel of your choice to the very right end of the console. Now a copy of this channel will display all messages that are written there. You cannot write in the copied channel, but you can of course send messages in this channel by using the original one on the left-hand side. If you close the original channel, also the copy will be shut.
For further information on the console and on chatting in general, please see the manual section on player communication.
3.1.3 Menu Bar|
The menu bar is found on top of every column. Via the menu bar, you can select which features you would like to have displayed in each column. Those features include: Combat Controls, Unjustified Points, Inventory, Battle List, General Controls, Minimap and VIP List. Further you can decide in which column you would like to open containers or the trade window. However, if you have one of these two points activated in a column that is closed, you will have to activate the function in a visible column to see newly opened containers and trade windows again.
Note that you can open a feature only in one column at a time. However, if you have several containers, such as bags, crates or backpacks, open, you can distribute them among several columns.
3.1.4 Status Bars|
These 2 bars show the condition of your characters' most important attributes: their health (green) and their mana, i.e. their magical energy (blue). The bars will show the current state of these attributes in relation to their respective maximums, while the second numbers will show the actual amount of hit points and mana points your character has. There are several ways to restore hit points and mana points. For details please see the manual section on characters.
You can place your status bars on several places in the interface. You can even decide to show them just in your game window or not at all. You can change your settings under General Controls -> Options -> Status.
If you have your status bar in the interface activated, further information about your character will be displayed. You can select to see the progress bar for one of your skills or your experience there in a thin white line. To receive more detailed information on your progress, place the mouse pointer on the corresponding bar and wait for the tool tip to open. The tool tip will show your progress in per cent. You can easily change the skill that is displayed by right-clicking on the status bars field. This way you can also en- or disable the progress bar.
If you have selected the progress bar for experience, you will also get additional information there about how many experience points you make per hour and how much longer you need to hunt until you reach the next level, provided you keep killing the same creatures. For a fairly correct result, you need to hunt for at least 15 minutes. If you stop hunting for 15 minutes, the experience counter will go down to 0.
Further, you can see here if your character is suffering from a special condition. The nature of the condition is indicated by a corresponding symbol. Special conditions include poisoning and burning as well as the logout block. For a comprehensive list of all special conditions, please see the manual section on characters.
3.1.5 Action Buttons|
Action Buttons can be used to assign all kind of things which you need quickly at hand. If you right-click on an empty action button, you have two options: "Edit Action" and "Edit Hotkey". Action buttons which are already in use have the additional option "Clear Action" which will delete an assigned action from this button.
Apart from spells and text, you can pull every item on one of the action buttons. For some items, you have the option "Edit Action" available after you have pulled the item on an action button. The menu that opens up depends on the item, e.g. if you have a rune or a potion assigned to an action button, you can now select whether you would like to 1. use it on yourself, 2. use it on your current attack target or 3. to choose the target with crosshair; if you have assigned part of your equipment, you can choose to 1. use the object or to 2. equip the object.
- Edit Action: If you click on this, a menu will open up which allows you to enter text or to assign spells to this button.
- Say Text: If you enter text and select "Automatically Send", the entered text will appear right away. Otherwise, your text will only appear in the entry line and you need to click "Enter" to actually send the text.
- Cast Spell: Here you can select from all available spells. If you select a spell which needs additional information, e.g. if you want to heal or find a certain character or to decide whether you want to levitate up or down, you can add the name or "up" or "down" under "Parameter".
Although you can assign all spells to an action button, you can only use those that you have already learnt. Spells that you have not learnt yet, will be displayed as crossed out with red like on the screenshot above.
- Edit Hotkey: To use certain action buttons really quickly, you can additionally assign them to a hotkey.
The larger arrows around the game window allow you to show or hide the various action button bars. The arrows on both sides of the action button bars allow you to scroll through the action buttons placed in this bar.
In the console, right beside the entry line, you find a button called Set 1 - Set 8. With this button you can click yourself through various sets of action button bars you can all set for your character. So all in all you can assign 960 different action buttons for your character. Note, however, that action buttons are saved on your computer, so they are the same for all characters played on the same user profile of a computer.
This part of the interface shows your character's equipment. You will see a portrait of the active character's body, split up into a number of individual slots. These slots represent the locations where items can be equipped - there is one slot for your character's head, one for the torso, one for the hand that can hold a weapon etc. To equip an item simply move it into the slot it is intended for.
Please note that items can only be placed in the slots they are designed for. For example, you cannot place a sword in your character's head slot. Further, some items require a certain vocation e.g. a heavy golden armor can only be used by a strong knight or paladin, while only sorcerers and druids have the magic ability that is needed to carry a witch hat.
Here is a list of all body slots:
- Armour Slots: These 4 slots cover your character's feet, legs, torso and head. They are reserved for clothing and armour.
- Weapon Slot: This slot is reserved for all kind of weapons such as a sword, an axe or a bow, but also a rod or a wand, or even a snowball. Note that certain weapons require a minimum level or a certain vocation.
- Shield Slot: In this slot you can carry a shield, or a spellbook provided you are a sorcerer or druid. Note, however, that you cannot carry something in this slot if you are using a 2-handed weapon.
- Amulet Slot: You can place a necklace or an amulet in this slot.
- Ring Slot: This slot is reserved for rings.
- Container Slot: You can place containers such as bags or backpacks in this slot.
- Extra Slot: This slot can be used to store items which you need to have close at hand, more precisely ammunition and light sources. It is no coincidence there is an arrow symbol in this slot - if you are using a bow or a crossbow, you have to place your ammunition here. On the other hand, if you are using a melee weapon and a shield, this is a great place to equip a torch.
- Ankh: If this ankh and your inventory are displayed in yellow, your character is protected by the Adventurer's blessing. If your character dies in a PvP fight being protected by this blessing, your character will not lose any items, experience and skill points. But beware! As soon as your character attacks another character first or reaches level 21 for the first time, the blessing will be lost for good. The ankh will then be greyed out.
- Capacity: Your capacity is displayed below the extra slot. If the weight of an item you try to pick up exceeds your capacity, you will receive an error message. You can check an item's weight by looking at it.
- Store: Clicking on this button will open the Store.
- Store Inbox: All portable items you have bought in the Store (e.g. potions, runes, decoration items) will be sent to your Store inbox. Note that all items purchased in the Store can only be used by the character that purchased them. Also, if your character has purchased furniture or decoration in the Store, it can only be unwrapped in a house owned by this character. So always make sure that you buy the items with the correct character.
You can open the Store inbox wherever you are. It comes in particularly handy when you are on a long hunt on a deserted island and you are running out of potions. Without the hassle to travel all the way back, you can simply buy new potions in the Store and receive them right away in your Store inbox. Note, however, that you cannot purchases potions or runes while your character has a protection zone block or a battle sign.
Similar to a radar screen, the minimap shows a bird's-eye view of your surroundings. It is essentially a miniature version of the game window, although it covers a much wider area. Like the game window, the minimap is centred on your character, which is shown as a black or white cross, and just like in the game window, you can move your character by left-clicking on a spot on the minimap. There are 2 important differences to the game window, however. Firstly, unexplored areas in the minimap are covered by black fog that keeps you from seeing what might be hidden there. Secondly, it is possible to mark places of interest on the minimap. To set a mark, right-click onto a spot on the map and select "Set Mark" from the context menu. If there is already a mark on the selected spot, you can choose to edit or to delete it. If you set or edit a mark, you can select an icon of your choice and enter a short description. You can also ask certain NPCs to mark your map with important places, such as depot, bank or shops.
To the right of the minimap you can see a compass rose as well as a number of buttons. These icons are designed to scroll the minimap in all directions, including higher and lower floors.
- Compass Rose
Clicking on the various points of the compass rose will move the minimap in the desired direction. Alternatively, you can set hotkeys to scroll the minimap. A click on the centre of the compass rose will re-centre your minimap.
- Magnifying Glasses
As might be expected, clicking on the plus or minus below the magnifying glass will modify the minimap's zoom factor. The minus serves to zoom out of the map, while a click on the plus will increase the zoom factor.
As with all movements of the minimap, you can also set hotkeys for modifying the minimap zoom factor.
- Show Higher/Lower Floor
In addition to the immediate surroundings the minimap also shows the maps of floors that are situated above or below your character's current position, provided there are such floors. Click on these buttons to switch the map to upper or lower floors. Again, also for this function, hotkeys can be set.
|3.1.8 General Controls|
In this box, you find a number of important control buttons:
- Logout Character
To leave Tibia you should use this button. Unless your character is barred from logging out by a logout block, clicking here will take you back to the title screen where your character list will be displayed, so you can easily log in again. The character list will close after 30 seconds due to security reasons if you do not log into the game again.
Even though it is possible to shut down the client anytime you should keep in mind that it is possible that your character will stay in the game due to the logout block. The same is possible if you get disconnected from the game server. Also, please note that characters log out automatically if they have been idle for sixteen minutes, i.e. if no action whatsoever is performed during this time. If a character has been idle for 15 minutes, a red message will be displayed which will warn players of the imminent logout.
- Change Character
If you want to play another character of your account, you can use this button. Your character list will be displayed and you can easily select another character to play with. Note that you will not be able to log on another character as long as you have a logout block.
Clicking on this button will open up the game options menu. For a comprehensive list of all game options for the Flash client, have a look at the respective manual section.
- Quest Log
If you click on this button, your quest log will open up. Here you can check quests that your character has started or already completed. To find out more about this feature, read the section about the quest log.
- Character Profile
A click on this button will open up a subwindow that will show you all you need to know about your character. Among other things, this list contains your character's experience, level, hit points, mana, magic level and skills. Also your character's stamina and soul points are displayed here. The character's basic hit points, mana and skill levels are indicated by the numbers to the right, while the numbers to the left show your current amount.
- Spell List
Clicking on this button will open up a list in which all Tibia spells are displayed. For each spell, a wealth of information is provided, including the spell's name and formula, required vocation and class, type, cooldown periods, mana, minimum level, price, and whether or not premium status is required to cast it. Various filter options allow you to narrow down the amount of spells displayed. Thus, you can choose to display only those spells available for your vocation or your level, or only those spells your character actually knows. Clicking on the tab "Filter" will open a more detailed filter list which allows you to specify the search criteria further. Finally, the button in the top right allows you to switch between a fully explained list in which spell names are given and a less comprehensive version, which is limited to graphical symbols for each spell. Note that you can conveniently drag and drop spells from this list to the action button bar, so you can quickly cast them in times of need.
|3.1.9 Combat Controls|
This box contains six to ten small and two large button. If you click on a button, its appearance will change.
The first three buttons in the upper row offer various functions for your character:
With the first button, you can determine whether your character stays on one spot or follows its opponent during combat.
|Stand While Fighting|
This is the default movement mode. Characters that are set to this mode will try to make a stand where they are. They will not budge unless they are pushed aside or until the player moves them manually. If you click this button, it will change into:
Characters that are set to "Chase Opponent" will try to corner their opponents. Whenever a target is attacked such characters will try to move as close as possible towards it, taking the shortest way possible. If you are not happy about the way a character is moving, you can easily stop him by clicking on "Stand while fighting" or by moving him using the mouse or the cursor keys. However, note that if "Auto Chase Off" is disabled in the game options, your character will resume with the movement mode "Chase Opponent" once you take the finger from the cursor key.
The second button gets you quickly on and off a mount.
If you have earned a mount and selected it via the Select Outfit dialog, you can press this button to mount. As long as you do not own a mount, this button will bring you to the Select Outfit dialog. If you click this button, it will change into:
If you are already sitting on a mount, you can click this button to unsaddle.
With the third button you can turn the expert mode for combat on and off. If you enable expert mode, the following four buttons are displayed which allow experienced players to make further adjustments for PvP fights. Only one of these modes can be activated at a time:
This is the default setting. If the dove mode is activated, you can only attack or block characters if they have been aggressive towards yourself.
|White Hand Mode|
If the white hand mode is active, your character can only attack or block characters that have been aggressive towards yourself or a member of your party or guild.
|Yellow Hand Mode|
If you select the yellow hand mode, your character can attack or block all skulled characters. However, you are still unable to attack skulled characters that have joined the same party or guild like you.
|Red Fist Mode|
The red fist mode allows your characters to attack or block all characters, no matter if they have got a skull or not. Still, members of your party or guild cannot be attacked. Note that this mode is not available for characters with a black skull.
On hardcore PvP game worlds, the red fist mode is preset for all characters and cannot be changed.
The lower three buttons serve to set the combat mode. How daring do you want your character to be?
Characters that are set to offensive combat mode will storm into battle, concentrating all their skill on an all-out attack. Because of this, they receive a bonus to their attacks. However, the drawback of such reckless fighting is that a character's defence is reduced as long as it is set to offensive combat mode.
This is the default setting. A character that is set to balanced fighting will divide its skills evenly between attack and defence.
Defensive characters will try to protect themselves as well as possible. Characters can attack while they are set to defensive mode, but their chance to hit will be reduced.
The first large button serves as a security switch to avoid unwanted attacks on other characters. You can use it to switch between secure and normal mode.
This is the default setting. Characters set to secure mode cannot attack other characters that are not marked by a skull. This way it is not possible to attack innocent bystanders or friends by accident. Note that you can always defend yourself against attacks in this mode because aggressors will be marked automatically. Also, keep in mind that the secure mode will not prevent that your character may get a skull mark if he causes damage, e.g. by fire fields or explosions.
If this mode is activated, you can freely attack all other characters. Keep in mind, however, that your character will receive a skull mark if you attack unmarked characters.
Please note that the switch for secure and normal mode has no meaning on optional PvP or hardcore PvP game worlds. For details on Player vs. Player combat and on skull marks please see our section on player killing.
|The second large button to the right is the "Stop" button. The "Stop" button will cause your characters to stop whatever action they are currently taking. As a shortcut you can also hit the Escape key to stop your character.|
3.1.10 Battle List|
This box contains the battle list. In this window you will see a list of all characters and monsters that are currently within battle range. The list includes a miniature version of the character, its health status bar and possibly a skull mark. You will find the battle list is very useful because you can direct your attacks and even your spells through it.
On top of the battle list, you have additional buttons which allow you to select which groups you would like to show in your battle list. By default, all creatures and characters are shown in the battle list. You can here choose to hide players, NPCs, monsters, non-skulled players and/or party members.
3.1.11 VIP List|
In this box, your VIP list ("Very Important People") is displayed. Free account players can add up to 20 characters to this list and premium players even up to 100. This is a very useful feature, because by looking on the VIP list you will always know when your friends and enemies are online. For further information on the VIP list, please see the section on player communication.
3.1.12 Premium Features|
Here you can inform yourself shortly about Tibia's premium features. By clicking on "Get Premium" you will be forwarded to the corresponding section of your account management page if you are already logged in on the website. In case you are not logged in yet, you will be asked to enter your account data now. Premium players can disable this feature by clicking on the little crown in the inventory.
3.1.13 Unjustified Points|
This widget offers you an overview of your unjustified kills, the remaining time of your red and black skulls as well as the number of open PvP situations you participated in. The fill level and the colour of the progress bars tell you how close you are to getting a skull. The more you have been involved in an unjustified kill, the faster the bars will fill.