The client interface is the main view of Tibia during the game. The general layout of the interface cannot be modified, although some components can be moved around (minimap, inventory, status bars and buttons) or modified in size (game window, console).
|3.2.1 Game Window|
The game window takes up the main part of the interface. Almost all game play takes place on this window - you will see other characters moving about, approaching monsters, items on the floor and, of course, the surrounding countryside. Your character will always be in the centre of the game window.
It is possible to modify the size of the game window. If you do so, the console will increase or decrease in size accordingly. To change the size of the game window left-click on the top bar of the console and move your mouse up or down, keeping the left mouse button pressed.
Similar to a radar screen, the minimap shows a bird's-eye view of your surroundings. It is essentially a miniature version of the game window, although it covers a much wider area. Like the game window, the minimap is centred on your character, which is shown as a black or white cross, and just like in the game window, you can move your character by left-clicking on a spot on the minimap. There are 2 important differences to the game window, however. Firstly, unexplored areas in the minimap are covered by black fog that keeps you from seeing what might be hidden there. Secondly, it is possible to mark places of interest on the minimap. To set a mark right-click onto a spot on the map and select "Set Mark" from the context menu. If there is already a mark on the selected spot you can choose to edit or to delete it. If you set or edit a mark you can select an icon of your choice and enter a short description. You can also ask certain NPCs to mark your map with important places, such as depot, bank or shops.
To the right of the minimap you can see a compass rose as well as a number of buttons. These icons are designed to scroll the minimap in all directions, including higher and lower floors.
- Compass Rose
Clicking on the various points of the compass rose will move the minimap in the desired direction. Alternatively, you can use a key combination of Alt + cursor keys to scroll the minimap.
Similar to the "Centre" button, a click on the centre of the compass rose will re-centre your minimap.
- Magnifying Glasses
As might be expected, clicking on the magnifying glasses will modify the minimap's zoom factor. The icon at the top serves to zoom out of the map, while a click on the magnifying glass at the bottom will increase the zoom factor.
As with all movements of the minimap there are shortcuts for modifying the minimap zoom factor: Alt+Home will zoom out, while Alt+End will increase the zoom factor.
- Show Higher/Lower Floor
In addition to the immediate surroundings the minimap also shows the maps of floors that are situated above or below your character's current position, provided there are such floors. Click on these buttons to switch the map to upper or lower floors. The corresponding shortcuts are Alt+PageUp and Alt+PageDown, respectively.
Similar to the centre of the compass rose, clicking on this button will re-centre the minimap.
|3.2.3 Status Bars|
These 2 bars show the condition of your characters' most important attributes: their health (red) and their mana, i.e. their magical energy (blue). The bars will show the current state of these attributes in relation to their respective maximums, while the numbers behind the bars will show the actual amount of hit points and mana points your character has.
There are several ways to restore hit points and mana points. For details please see the manual section on characters.
This part of the interface shows your characters' equipment. You will see a portrait of the active character's body, split up into a number of individual slots. These slots represent the locations where items can be equipped - there is one slot for your character's head, one for the torso, 1 for the hand that can hold a weapon etc. To equip an item simply move it into the slot it is intended for.
Please note that items can only be placed in the slots they are designed for. For example, you cannot place a sword in your character's head slot. Further, some items require a certain vocation e.g. a heavy golden armor can only be used by a strong knight or paladin, while only sorcerers and druids have the magic ability that is needed to carry a witch hat. If you feel you don't need to see your inventory for a while, you can minimise it by clicking on the button in the top left hand corner.
Here is a list of all body slots and symbols placed in the inventory:
In addition to these body slots there are three further fields at the bottom of your character's portrait. It is not possible to place items there. Instead, these small fields will give you additional information about your character:
- Armour Slots: These 4 slots cover your character's feet, legs, torso and head. They are reserved for clothing and armour.
- Weapon Slot: This slot is reserved for all kind of weapons such as a sword, an axe or a bow, but also a rod or a wand, or even a snowball. Note that certain weapons require a minimum level or a certain vocation.
- Shield Slot: In this slot you can carry a shield, or a spellbook provided you are a sorcerer or druid. Note, however, that you cannot carry something in this slot if you are using a 2-handed weapon.
- Amulet Slot: You can place a necklace or an amulet in this slot.
- Ring Slot: This slot is reserved for rings.
- Container Slot: You can place containers such as bags or backpacks in this slot.
- Extra Slot: This slot can be used to store items which you need to have close at hand, more precisely ammunition and light sources. It is no coincidence there is an arrow symbol in this slot - if you are using a bow or a crossbow, you have to place your ammunition here. On the other hand, if you are using a melee weapon and a shield, this is a great place to equip a torch.
- Coin: Clicking on this little coin symbol will open the Store.
- Crown: If you are a premium player, you can enable and disable the display of the "Premium Features" below by clicking on this little crown.
- Ankh: If this little ankh is visible and your inventory is displayed in yellow, your character is protected by the Adventurer's blessing. If your character dies in a PvP fight being protected by this blessing, your character will not lose any items, experience and skill points. But beware! As soon as your character attacks another character first or reaches level 21 for the first time, the blessing will be lost for good. The ankh will then be gone and your inventory will be displayed normally in grey.
- Store Inbox: All portable items you have bought in the Store (e.g. potions, runes, decoration items) will be sent to your Store inbox. Note that all items purchased in the Store can only be used by the character that purchased them. Also, if your character has purchased furniture or decoration in the Store, it can only be unwrapped in a house owned by this character. So always make sure that you buy the items with the correct character.
You can open the Store inbox wherever you are. It comes in particularly handy when you are on a long hunt on a deserted island and you are running out of potions. Without the hassle to travel all the way back, you can simply buy new potions in the Store and receive them right away in your Store inbox. Note, however, that you cannot purchases potions or runes while your character has a protection zone block or a battle sign.
Finally, click this button to open the Store.
- Soul Point Indicator
The field in the bottom left hand corner shows your amount of soul points. Characters have a maximum of 100 soul points while promoted characters have a maximum amount of 200. Your amount of soul points is reduced whenever you cast a rune spell or certain other spells which are used to magically generate items such as ammunition or food. Soul points fill up if you receive experience points that equal or are above your character's level for killing one monster, or by sleeping in a bed.
- Capacity Indicator
The small field in the bottom right hand corner of the inventory shows your current capacity. If you try to pick up an item whose weight exceeds your capacity, you will receive an error message. You can check an item's weight by looking at it.
- Condition Indicator
The oblong field at the bottom of the inventory will tell you if your character is suffering from a special condition. The nature of the condition is indicated by a corresponding symbol. Special conditions include poisoning and burning as well as the logout block. For a comprehensive list of all special conditions please see the manual section on characters.
|3.2.5 Combat Controls|
To the right of the inventory you can see a set of 6 upper buttons. If expert mode is enabled 4 further button will appear beneath the Secure Mode button.
The three upper buttons to the left serve to set the combat mode. How daring do you want your character to be?
Characters that are set to offensive combat mode will storm into battle, concentrating all their skill on an all-out attack. Because of this, they receive a bonus to their attacks. However, the drawback of such reckless fighting is that a character's defence is reduced as long as he is set to offensive combat mode.
This is the default setting. A character that is set to balanced fighting will divide his skills evenly between attack and defence.
Defensive characters will try to protect themselves as well as possible. Characters can attack while they are set to defensive mode, but their chance to hit will be reduced.
The upper buttons to the right will determine your character's automatic movement during combat.
|Stand While Fighting|
This is the default movement mode. Characters that are set to this mode will try to make a stand where they are. They will not budge unless they are pushed aside or until the player moves them manually.
Characters that are set to "Chase Opponent" will try to corner their opponents. Whenever a target is attacked such characters will try to move as close as possible towards it, taking the shortest way possible. If you are not happy about the way a character is moving, you can easily stop him by clicking on "Stand while fighting" or by moving him using the mouse or the cursor keys. However, note that if "Auto Chase Off" is disabled in the game options, your character will resume with the movement mode "Chase Opponent" once you take the finger from the cursor key.
With the third button you can turn the expert mode for combat on and off. If you enable expert mode, the following four buttons are displayed which allow experienced players to make further adjustments for PvP fights. Only one of these modes can be activated at a time:
This is the default setting. If the dove mode is activated, you can only attack or block characters if they have been aggressive towards yourself.
|White Hand Mode|
If the white hand mode is active, your character can only attack or block characters that have been aggressive towards yourself or a member of your party or guild.
|Yellow Hand Mode|
If you select the yellow hand mode, your character can attack or block all skulled characters. However, you are still unable to attack skulled characters that have joined the same party or guild like you.
|Red Fist Mode|
The red fist mode allows your characters to attack or block all characters, no matter if they have got a skull or not. Still, members of your party or guild cannot be attacked. Note that this mode is not available for characters with a black skull.
On hardcore PvP game worlds, the red fist mode is preset for all characters and cannot be changed.
The Secure Mode button below the six combat control buttons serves as a security switch to avoid unwanted attacks on other characters. You can use it to switch between secure and normal mode.
Please note that the switch for secure and normal mode has no meaning on optional PvP or hardcore PvP game worlds. For details on Player vs. Player combat and on skull marks please see our section on player killing.
This is the default setting. Characters set to secure mode cannot attack other characters that are not marked by a skull. This way it is not possible to attack innocent bystanders or friends by accident. Note that you can always defend yourself against attacks in this mode because aggressors will be marked automatically. Also, keep in mind that the secure mode will not prevent that your character may get a skull mark if he causes damage, e.g. by fire fields or explosions.
If this mode is activated you can freely attack all other characters. Keep in mind, however, that your character will receive a skull mark if you attack unmarked characters.
|3.2.6 Control Buttons|
In addition to the combat controls a number of further control buttons are arranged below the inventory and the combat controls.
The "Stop" button will cause your characters to stop whatever action they are currently taking. As a shortcut you can also hit the Escape key to stop your character.
A click on this button will open up a subwindow that will show you all you need to know about your character. Among other things, this list contains your character's experience, level, hit points, mana, magic level and skills. The character's current experience and skill levels are indicated by the numbers to the right, while the progress to the next level or skill advancement is indicated by little bars. To receive more detailed information on your progress in a skill, place the mouse pointer on the corresponding bar and wait for the tool tip to open. The tool tip will show your progress in per cent.
The tool tip for the experience points progress bar tells you how much experience points you still need for the next level. Furthermore, when you are hunting, you will get additional information there about how many experience points you make per hour and how much longer you need to hunt until you reach the next level. For a fairly correct result, you need to hunt for at least 15 minutes. If you stop hunting for 15 minutes, the experience counter will go down to 0. By right-clicking on the skill window, you can also choose to reset the experience counter.
Also, it is possible to hide specific or all bars in the skill window. To do so right-click on the window and select the bars you would like to hide. For details please see the manual section on characters.
Use this button to open the battle window. Here you will see a list of all characters and monsters that are currently within battle range. The list includes a miniature version of the character, his health status bar and possibly a skull mark. You will find the battle list is very useful because you can direct your attacks and even your spells through it.|
If you click on the arrow button , five symbols will appear on top of the battle list. Each symbol stands for a certain group: players, NPCs, monsters, non-skulled players and party members. For each group you can select if you like to show or hide its members in your battle list.
If you click on the list button on top, a further menu will open up. Here you can decide how to sort the creatures shown in your battle list by certain critera: display time, distance, hit points and name.
Clicking on this button will open up the VIP list ("Very Important People"). You can add up to 20 characters to this list and premium players even up to 100. This is a very useful feature, because by looking on the VIP list you will always know when your friends and enemies are online. For further information on the VIP list please see the section on player communication.
If you click on this button, your quest log will open up. Here you can check quests that your character has started or already completed. To find out more about this feature, read the section about the quest log.
Clicking on this button, opens a widget which offers you an overview of your unjustified kills, the remaining time of your red and black skulls as well as the number of open PvP situations you participated in. The fill level and the colour of the progress bars tell you how close you are to getting a skull. The more you have been involved in an unjustified kill, the faster the bars will fill.
Clicking on this button will open up the game options menu. This menu can also be opened on the title screen. For a comprehensive list of all game options in Tibia see the section on game options.
|Leave the Game|
To leave Tibia you should use this button. Unless your character is barred from logging out by a logout block clicking here will take you back to the title screen where your character list will be displayed, so you can easily log in again. The character list will close after 30 seconds due to security reasons if you do not log into the game again.
Even though it is possible to shut down the client anytime you should keep in mind that it is possible that your character will stay in the game due to the logout block. The same is possible if you get disconnected from the game server. Also, please note that characters log out automatically if they have been idle for sixteen minutes, i.e. if no action whatsoever is performed during this time. If a character has been idle for 15 minutes, a red message will be displayed which will warn players of the imminent logout.
The console is reserved for communication with other players. It consists of an area where all messages are logged as well as an entry line in which you can compose messages yourself. The console is usually set to the local chat channel in which you can talk to nearby characters. There are further channels available, though, which will allow you to chat with people who are far away or to NPCs. You can recognise these channels by the labelled tabs. To switch between channels use the "Tab" key or click on the tab of the channel you would like to use. For further information on the console and on chatting in general please see the manual section on player communication.
|3.2.8 Cooldown Bar|
Right above the console, the cooldown bar is displayed. All spells and spell groups have a certain cooldown before they can be used again. In the cooldown bar, you can see how long you have to wait until you can use a certain spell or a spell of a certain spell group again.
When a spell has been cast, this spell and the spell groups it belongs to have a cooldown for a given amount of time. This time is displayed by a white line on the spell and the spell group icon. As the white line gets shorter, also the waiting time becomes shorter. Once the white line is gone, the spell icon vanishes, and the icons for the spell groups are greyed out again. Note that the cooldown for spell and spell groups do not necessarily have the same length.|
The icons for the 3 main spell groups - attack, healing and support- as well as the secondary spell group - special - are constantly displayed. Single spells are only shown while their cooldown lasts. The cooldown bar can also be hidden by unchecking the corresponding box in the General section under Options.
|3.2.9 Premium Features|
Below the control buttons, you can inform yourself shortly about Tibia's premium features. By clicking on "Get Premium" you will be forwarded to the corresponding section of your account management page if you are already logged in on the website. In case you are not logged in yet, you will be asked to enter your account data now. Premium players can disable this feature by clicking on the little crown in the inventory.