The brain squids are one of the upper castes of the squid race. Since they are also the most often encountered outside of their home territory, the whole telepathic race has often mistakenly been coined as brain squids. Their purpose is to form a telepathic network that processes information and commands for others of their race. The exchange between individuals intensifies due to proximity and if enough brain squids are close enough to each other, they become a collective entity that overrides each individual. The thoughts of other, 'lesser' members of their species in the vicinity are shut down and they only function as mere extensions and tools of the collective. With the help of the luminous squid cast, they are even able to control the minds of weak willed individuals of other species and make them do their bidding. Like others of their race, they follow the teaching of Zathroth in their own, twisted ways and can sometimes be found amongst other followers of their god. Whether they serve as spies, watchmen or advisors is hard to tell. It is them who create the extreme breeding programmes of their species. If the need arises they come up with a new caste to fit into any new position and initiate the breeding processes that might require much time and many generations to come to pass. This makes the race as a whole somewhat inflexible and dependent on allies. Their inbreed disdain for other races that follow no breeding procedures at all makes it hard for them to find any allies. This lead to their sorcerer class to form pacts with demons and heavy reliance on the assistance by the cult of Zathroth. In turn they provide the cult with capable overseers and fighters, when the need arises and it is said that if that is the case, there is secret breed at their disposal which could prove devastating to their opponents or enemies of Zathroth.
Brain Squids have 18000 hitpoints. They are immune to energy and holy damage and cannot be paralysed. On the other hand, they are weak against death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Brain Squids yield 20000 experience points. They carry energy balls, energy bars, energy drinks, frozen lightning, glowing runes, inkwells, instable proto matter, odd organs, platinum coins, violet crystal shards and sometimes other items with them.