With the emergence of new and never before encountered threats from the depths of the world, several of the races from the unknown below have spread in an alarming rate. One of the most invasive species encountered is the chasm spawn. The rate with that the chasm spawn reproduces seem to hit at a highly lethal habitat in that the spawn usually breeds. Due to the low likelihood of survival the chasm spawn produces numerous offspring. Now in the upper areas of the world this reproduction creates an overpopulation of spawns in the areas that they inhabit. As their name suggests they lay their slimy eggs into cracks, caves and chasms. Their anatomy allows them to crawl an walls and ceilings and reach even the most remote of cracks. In a relatively short time their finger sized offspring hatches and begins to devour its siblings. Still great numbers of then survive and inhabit their birth caves where they prey on lesser vermin. While growing up they seem to be fair game for other races that inhabit the tunnels and even other minions that serve those bellow. Even with this constant culling, their numbers are growing at an alarming rate. Even the chasm spawns seem uncomfortable with this, since reportedly there is an unheard amount of infighting amongst them and even acts of cannibalism. Still they are one of the more intelligent minion races of those below, showing acts of cunning and deviousness that hints at a planning mind. They use especially their wall crawling ability to set up traps and are capable of coordinated attacks and retreats. Even more disturbing is the rumour that minions of other races also show a more coordinated acting when they are around, but this observations were made in high pitched battles when perception can be deceiving and all those claims might be without any substance. This is similar to the claims that the chasm spawn is only younger phase of a larger, fiercer creature and that one of the leading generals of those below, the creature known as Abyssador is the final form of this process of evolvement.
Chasm Spawns have 4000 hitpoints. They cannot be paralysed. On the other hand, they are weak against fire damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Chasm Spawns yield 2700 experience points. They carry blue crystal shards, brown mushrooms, chasm spawn abdomens, chasm spawn heads, chasm spawn tails, green crystal shards, orange mushrooms, small enchanted amethysts, small enchanted emeralds, violet crystal shards, wood mushrooms and sometimes other items with them.