Contentbox headline
Nov 06 2009  - 
We would like to apologise for the prolonged downtime due to ...
We would like to apologise for the prolonged downtime due to the autumn patch. Also, the server save on several game worlds took longer than usual today due to unexpected technical issues. Please excuse any inconvenience.
Nov 03 2009  - 
On Thursday, November 5, the autumn patch will be released. ...
On Thursday, November 5, the autumn patch will be released. Due to the complex changes, all game servers and the website will be offline from 12:00 CET up to approximately 23:00 CET.
Nov 02 2009  - 
Today, the gamemasters Taghor, Blitzwing, Xadam, and Kajala ...
Today, the gamemasters Taghor, Blitzwing, Xadam, and Kajala have resigned and joined the ranks of the senators. We would like to thank them very much for their help and efforts and wish them good luck for the future.
Oct 27 2009  - 
A private test server for the autumn patch has been started to ...
A private test server for the autumn patch has been started to which tutors, GMs, senators and fansite representatives have been invited. If you have such a position, please have a look at the test board to get further information.
Oct 27 2009  - 
Halloween is coming closer. Are you planning to carve a ...
Halloween is coming closer. Are you planning to carve a pumpkin? We would like to remind you of TibiaMx.com.mx' Pumpkin Carving Contest. You can still participate until November 5. Check out all the details in English or Spanish on TibiaMx.com.mx!
Contentbox headline
» read more
Chatting with our Lead Programmer
We have already given you an insight into the customer support, the content team and the community management department in previous featured articles. This month, we would like to introduce to you our programmers team, with the help of the lead programmer.
Contentbox headline
Nov 05 2009 -
Autumn Patch 2009
e hope your character survived the Mutated Pumpkin and you are now ready for the autumn patch: here it is. We already introduced the new features in our previous teasers so, in a nutshell, what is awaiting you now?

Take your time and get acquainted with the new conditions on the realigned world types. They are defined by a few core features that distinguish them from each other. If you want to play safely and are only interested in PvP fights based on mutual agreement, we recommend you to check out optional PvP worlds. Players who like the thrill of PvP anytime and anywhere may prefer one of the other PvP game world types. On open PvP, excessive player killing is regulated by the skull system whereas hardcore PvP worlds offer PvP fights without limits. Keep in mind, though, that other players with characters on these worlds can also make use of the PvP freedom there when fighting against you.

Another aspect of the realignment is the war system we have introduced. On all three game world types, guilds are now able to declare war on each other and set conditions such as the duration, the frag limit and the penalty payment. However, everything is based on mutual agreement and so you do not have to accept a war declaration. It can either be declined or altered conditions can be proposed.

Along with the world type realignment and the war system, several other changes had to be made. On optional PvP worlds, for example, characters cannot block other characters anymore unless they are in war against each other. Stacking has several negative consequences now on all game world types so you should better leave a stack as soon as possible to avoid them.

Last but not least, we now offer you the possibility to transfer a character to another game world so characters are no longer bound to the game world on which they were created. As we already mentioned, the character world transfer service is not activated yet as we want to give you some time to inform yourself carefully about the restrictions, requirements and, of course, about the realigned world types.

For further information on all these features and changes, we recommend you to check our previous teasers which explain the most important details.

The update patch will download automatically when you log into the game. If you should encounter any problems, you can alternatively download the new client 8.53 from our download section.

Please note: We will start a feedback thread for the autumn patch on Monday, November 9. Until then, you can also use the player discussions thread to talk with fellow Tibians about the new features and your first experiences.

Check out the new features!
Your Community Managers

Nov 03 2009 -
Wanted: Halloween Hare
e finally found it! Hidden in a pile of leaves, the Halloween Hare was sleeping and snoring peacefully. It took a few good shakes to wake him up and after a couple of yawns and stretches, he reluctantly told us what had happened. Guess what, he ate too much candy and got sick. He fell asleep, his belly full of yummy treats, and overslept Halloween!

But there is no need to worry. He seems to be fully recovered and true to his vicious nature, he soon scampered off into the distance with a battle cry, threatening to ravage both Rookgaard and mainland.

So be warned, brave adventurers! Halloween may be over but the wicked Halloween Hare is on its way to Tibia. He should arrive this afternoon and will haunt you until tomorrow's server save!

Get ready!
Your Community Managers

Oct 30 2009 -
Character World Transfer and Further Changes
elcome to the second, and final, autumn patch teaser 2009! Last week we already gave you a first look at the island of Travora, the future starting point for character world transfers. Today, we are going to provide some further information about this island and the new feature for which it was created.

Making character world transfers will not be possible immediately after the patch release. Nevertheless, you will already be able to travel to Travora and prepare your character for its great journey. The transfer service will be available a few days later. We advise you to use this time for having a close look at all realigned game world types before you leave. New game worlds will be launched when the character world transfer is activated. Further information will be provided in an additional news article.

Character World Transfer

With the introduction of this new feature, you are put in a position to decide by yourself whether to stay or to leave the game world you are currently playing on. If you do no longer want to be a part of a certain community, you are now able to leave this community and become part of a new one. There are, however, several restrictions which ensure that character world transfers are only made after due consideration. Let's get right to the point.

General restrictions and transfer requirements:
  • A character can only be transferred once within 6 months.
  • A world transfer costs EUR 19.95 for each character. This amount cannot be paid with premium days.
  • The character must not have a red or black skull, and the account it is assigned to must not show a final warning in its criminal record at the time of the transfer.
  • Before doing a world transfer, the character has to give up its rented house, guild membership and marriage status on its current game world.
  • Its depots and all items within are deleted. A special depot on Travora is available to transfer items to the new game world (details see below).
  • Its bank account, skills, spells and quest flags will be transferred together with the character.
  • A character may only be transferred to worlds of the same type or to worlds with more limited PvP possibilities: from Optional PvP only to Optional PvP, from Open PvP to Open PvP or Optional PvP, and from Hardcore PvP to all game worlds.
  • The character world transfer is available for both premium and free account players. In order to move to a premium game world, however, the account the character is assigned to has to be premium at the time of the transfer.
  • Some game worlds might be marked as "closed". In this case, a transfer to this world is not possible at the moment.
  • Characters must have a vocation, so characters on Rookgaard cannot be transferred. They have to leave for mainland first.
Item restrictions:
  • Together with your character, a maximum of 1,000 items may be transferred to the new game world. All items need to be either in your inventory or in your Travora depot. Please note that a stack of items counts as one item.
  • Most items are limited to 1 unit per character. This includes all kinds of weapons, all kinds of armour, most equipment items as well as quest rewards and addon items. That means, a transferred character can only take along one pair of boots of haste, one magic plate armor, one Yalahari armor etc.
  • Stackable items that are needed for quests are usually limited to 100 units per character, including pieces of cloth, demonic essences etc.
  • General exceptions of this limitation are potions, runes, ammunition, any kinds of containers, medals, trophies, fansite items and some more. You can take along more than one of those.
  • When you prepare your character for the world transfer on Travora, NPC Sharon will help you with finding out which of your items are limited and which are not.
So how will the character world transfer work exactly?

Step 1: Commission the service
  • Access your account management page, choose the character you are going to transfer and click on the button "Change World".
  • The system instantly checks if your character meets the basic transfer requirements.
  • In case he does not, you cannot proceed until you have taken the appropriate steps to fulfil the conditions. In case he does, you may continue.
  • Choose the destination world you want to play on in the future. If you currently are on an Optional or Open PvP world, not all game worlds will be available for you.
  • If you are confident with your choice, submit it.
Step 2: Payment

Details about the payment process will be provided when the character world transfer is activated. This will happen within the next few days after the patch. You can also fulfil the payment conditions after you have completed step 3.

Step 3: Prepare your character ingame
  • Bringing along items to the new game world is limited to 1,000 (details see above). So, in case your belongings outnumber this limit, you should sell some of your items before you leave.
  • Take a ship to the island of Travora from any harbour in Tibia. The price for a ticket is 1,000 gold coins. It is valid for 24 hours. In this time, you can travel back and forth as often as you like. This transit can be made by premium and free account players alike.
  • On Travora, a bank, a post, a mailbox and a depot are available. Also, there is NPC Sharon who will guide you through the transfer process. The entire island is a protection zone.
  • Items which you want to bring along to the destination world have to be placed either in your inventory or in your depot on Travora. It is not possible to send parcels to this depot, so it might be necessary to travel back and forth several times in order to get all items ready.
  • When you are finished, talk to NPC Sharon. Step by step she will check if you meet the requirements for the transfer.
  • If everything is alright, you get teleported to a special platform on which you can trigger the world transfer by logging out there. A teleporter brings you back to Travora in case you are still uncertain whether to leave right now or later.
  • If you have logged out on the platform and paid for the world transfer, the transfer will be initiated during the next server save.
  • Between the server saves of the game world you are leaving from and of your destination world, you will not be able to login with this character any more and no further changes can be made.
When the transfer successfully completed you may set foot on the new world. Your character spawns in the temple of your home town upon your next login. In the depot nearby, you will find all items which you formerly stored in the depot on Travora. Now, your character's new life begins.

Further changes

Several other adjustments will be made with this year's autumn patch:
  • Snap-backs:
    Whenever two characters, or a character and a creature, bump against each other, it now looks like when you try to enter a house you are not invited to. This is called a "snap-back". Due to the introduction of the new no-blocking gameplay feature on Optional PvP, snap-backs are now a standard client output that is apparent on all game worlds. We want to kindly ask you not to report this as a bug, since it actually isn't.
  • Revamp:
    Two houses in Carlin, Park Lane 3a and 3b, had to be slightly changed in order to avoid players from getting trapped next to them. As a result, all items in these houses unfortunately have to be transferred to the depot.
  • Friendship amulet:
    The friendship amulet is the brand-new fansite item of our supported fansite TibiaFriends.com. It will be introduced alongside with the patch. Congratulations for this novel object of desire in Tibia!
  • Leaving Rookgaard:
    After the autumn patch, Rookgaard can only be left if you are level 8 or 9.
  • DirectX9 graphic engine:
    Some players unfortunately suffered from client crashes when they used the DirectX9 graphic engine under Windows Vista. Therefore, a fix will be implemented that will hopefully improve the situation.
  • Change sex:
    The option to change a character's sex was moved from the account management page to the character information page.
  • Healing with potions - first results from the test server:
    Originally, we had planned to limit the healing effect of potions so that potions can only be used to heal yourself, but not others any more. After some useful feedback, we now decided not to change this. An official statement can be found in the corresponding feedback thread.
Please note: a feedback thread for this second teaser will be started on Monday, November 2.

We are looking forward to your feedback!
Your Community Managers

Oct 30 2009 -
Test Server Time!
e cordially invite all Tibians to join our public test servers which will be online for a couple of days. This test is dedicated to the new features and changes which will come up with the autumn patch, including the world type realignment, the war system and the character world transfer.

Before you join, please carefully read the welcome thread on the test board. If you have any feedback for us, please leave your posts in the corresponding threads on the test board.

Edit:
The test server has been closed in the meantime. We would like thank everybody who has helped us testing the new features of the autumn patch.

See you in Tibia!
Your Community Managers

Oct 29 2009 -
Halloween and Lightbearer Event 2009
wo exciting events are going to take place within the next weeks!

On October 31, the vicious Halloween Hare will be back in Tibia. It is a gruesome creature with truly dark powers. Whoever comes too close to it will be turned into an evil creature! So take care, brave adventurers, the Halloween Hare will ravage both Rookgaard and mainland.

From October 31 to November 2, an even bigger threat comes across the Western parts of Darashia again: the terrible Mutated Pumpkin! It is powerful, it is evil, but if you look closely you might find some not yet digested items in it. This time, the Mutated Pumpkin mutated even more: when it is defeated, its remains will not be moveable any longer.

Also, the Lightbearer Event will take place this year. Meet NPC Lucius at the Temple of Light on November 11 where he is going to tell you more about the event, and the dark forces that threaten the lands of Tibia. Light is the only protection you have, and teamwork the only way to succeed during this time. Will you manage to keep ten lights, which are scattered throughout the lands, burning for five days? If only one light goes out, the event is lost and evil breaks loose in Tibia. But if you succeed, the reward will be even more precious.

Good luck to everybody and have fun!
Your Community Managers

Oct 23 2009 -
World Type Realignment and War System
easer time! The eagerly awaited autumn patch is in the pipeline and almost ready to be launched. The past few weeks had been quite demanding for the entire development team, but the work was worthwhile. This year's autumn patch is all about features. So, the time has come to provide some information, right? Here we go.

World Type Realignment

One of the biggest improvements is the introduction of realigned world types. What was formerly known as "non-PvP", "regular PvP" and "PvP-enforced" will be renamed in accordance with the basic gameplay adjustments that we put into effect, especially on non-PvP. Every Tibia player will be able to choose the game world type that suits him most with regards to safety and player combat. Hence, the different world types will be defined according to their PvP gameplay possibilities:

  • Optional PvP:
    Characters cannot be attacked, damaged or killed directly by other characters. PvP is basically possible within the scope of a war system, but only if both sides agree. We recommend this game world type to all players who are not quite sure which world type to choose, but who wish to play safely and only want to engage in fights which they have agreed to.
  • Open PvP:
    Characters can be attacked, damaged, killed or influenced in a negative way by other characters. The skull system is active to prevent players from excessively killing others. Players who are up to PvP fights may find this game world type interesting.
  • Hardcore PvP:
    Any character is able to attack, damage, kill or influence others in a negative way without any restrictions. There is no regulating skull system. This game world type might be the right place for players who are looking for unbounded and thrilling PvP challenges.
Only by doing this realignment, a war system could be added to the game in a useful way. It will be available for all game world types (details see below). Further information about the realignment itself can be found in our featured article "World Type Realignment" and the corresponding thread.

War System

In almost every war there are victims. Those who do not want to be involved in a war either get drawn into it unintentionally or are considered easy prey by war mongers. In order to avoid war victims but still allow guilds to wage war against each other even if they are playing on a game world type with an active skull system, a war system will be available. How does it work?

  • The leader of an active guild may declare war to other guilds via his guild page. Guilds can only be in war with, or declare war to, up to five opposing guilds at a time. Anyone can view the war history of a guild on a sub page of the respective guild page.
  • By declaring war, the guild leader chooses his opponent and sets the conditions: duration (from 7 to 180 days), frag limit (up to 1.000), a penalty payment in case of losing (up to 2.000.000.000 gold coins) and so forth.
  • His opponent may decline the war declaration, change its conditions or accept it. In case he accepts, the previously set penalty payments, and a small war declaration fee amounting to 1.000 gold coins, will be transferred from both guild leaders' accounts to a temporary escrow deposit at the next server save. In case the leaders' accounts could not be charged for any reason, further attempts will be made at subsequent server saves. As soon as the transfer is completed, the war begins.
  • During the war, the killing of a war opponent will always be a justified kill. However, attacking a war opponent will result in a protection zone block. If the attacked character hits back, he will also receive a protection zone block even though he did not initiate the act.
  • Characters that are currently in war will be marked with special icons. This allows an easy identification of friendly and opposing characters, as well as characters who are involved in other ongoing wars you are not part of.
  • Through guild channel messages you will be informed whenever members of your own guild, or the opposing guild, were killed, and as soon as you won or lost the war.
  • At the end of a war, the leader of the winning guild will receive the penalty payments that were previously transferred to the escrow deposit. In case of a time out, the guild which achieved the most frags will be counted as the winner, but only gets a proportional amount of the loser's penalty payment measured against the frag difference. In case of a draw, the payments will be returned to both guilds.
The introduction of the war system is accompanied by a couple of further details that were necessary to be changed or added:

On Optional PvP:
  • No blocking:
    On Optional PvP, the blocking of other characters will be basically eliminated via game design. You will be allowed to access and cross the same square that is already occupied by another character, his summons or convinced creatures. The result is a stack. You will have to move your character in a direction twice within 1 second in order to access a square that is preoccupied. On special squares like in front of depot boxes or next to quest or level doors this function will be disabled. Concerning wars, this means that players who are not involved in a war will not be able to block any other players whose guilds are in war. However, war participants from opposing guilds will still be able to block each other.
  • Stacking restrictions:
    The very first character on a square will always be on top of a stack now. Any character that enters the stack afterwards will be sorted below. Within the scope of the war system, attacks that are pointed towards a stack of characters (triggered by a click in the game window) will only effect the war opponent that is on top of the stack. Area damages, in contrast, will effect all war opponents in it. Furthermore, all characters on position 2 or lower in a stack will not be able to attack players, cast area runes or spells, loot monsters or heal others any more. This will be indicated by the message "It is too crowded here! You have to move first."
  • Healing:
    Within the first 60 seconds after taking PvP damage from an opponent, war participants and their summons cannot be healed by other characters that are not involved in the war. The same applies to party buffs.
  • Paralyzing:
    Players will be unable to paralyze others unless they are in war with them.
  • Magic wall and wild growth runes:
    If these runes are used by a war participant, their known effects will only apply to his opponents but not to his own guild members or any uninvolved players. Wild growth can simply be passed by allies and uninvolved characters but, unlike magic walls, stay visible in the game window. Magic walls that were cast by a war participant collapse as soon as an own guild member or an uninvolved character walks across. Magic walls cast by an uninvolved character vanish upon contact with any other character.
  • Skill training:
    To prevent players from abusing the war system for skill trainings, any weapon and shielding skills will not advance within the scope of the war system.
On Open PvP and Hardcore PvP:
  • Stacking restrictions:
    As on Optional PvP, the very first character on a square will always be on top of a stack, any character that enters the stack afterwards will be sorted below. Attacks that are pointed towards a stack of characters (triggered by a click in the game window) will effect only the character on top of the stack. Area damages, in contrast, will effect the whole stack. Furthermore, characters that are deep inside a stack will not be able to perform any kind of aggressive act any more, neither against other characters nor against any kind of creatures. This will be indicated by the message "It is too crowded here! You have to move first."
  • Paralyzing:
    Paralyzing other characters results in a skull mark according to the rules of the skull system if you are playing on Open PvP.
  • Miscellaneous:
    On Hardcore PvP, blessings and the amulet of loss will be available now and the experience gain for player killing will be removed.
In the future, we are going to further expand the war system by adding more features like a duel mode, war highscores and guild accounts.

A second autumn patch teaser is coming soon. There is one more big feature to be introduced: the character world transfer. Are you ready for this unique journey beyond borders? Your starting point will be the island of Travora that can be reached by ship from any city except Rookgaard. Here is an exclusive first look on how the Travora depot is going to look like...



Stay tuned!
Your Community Managers

Oct 13 2009 -
Create a Message of the Day
lmost every time you log into Tibia, a message of the day appears which contains important notes, gameplay hints or helpful tips for players. Possible topics for these messages were recently put to the vote. Out of the poll discussion thread we fished some interesting suggestions on how to make the messages of the day even more interesting for the players. Have a look at the news title and guess what! We will open them up for creations right from the community!

Over the course of one special week per month, starting in November, we will choose player-made messages of the day. Everybody is welcome to submit messages in the designated thread on our event board.

That is how it works:
Post a short message of the day which you consider to be useful and interesting for other players. Community managers will read through your submissions and pick the most suitable messages. Every month, the selected messages will be displayed as messages of the day within a dedicated week. That week will be announced on the official website.

Please note that we might shorten your suggested messages and correct them if they contain spelling mistakes or grammatical errors. Also, please read the start post of the designated thread carefully in order to learn the general guidelines for your submissions.

Now it is your turn: what, do you think, could be useful and interesting for the community? Go on and create a message of the day by yourself.

Get inspired!
Your Community Managers

Monster of the Week Monster Pedestal and Players Online Box
24880
Players Online
Will you use the world transfer?