Contentbox headline
Sep 17 2014  - 
Happy Birthday! Today it is already the ...
Happy Birthday! Today it is already the sixth anniversary of Tibia's radio fansite. Best wishes to the entire team!
Sep 16 2014  - 
Due to some technical maintenance work, the server save will ...
Due to some technical maintenance work, the server save will take longer than usual tomorrow, September 17. We expect all game worlds to be back online around 12:30 CEST.
Sep 16 2014  - is looking for creative Tibians who enjoy ... is looking for creative Tibians who enjoy creating content for a fansite! Applicants need to be able to write in Portuguese. You can apply via the contact form. Find more information on!
Sep 15 2014  - 
Due to an emergency bug fix, we have to reset all game worlds ...
Due to an emergency bug fix, we have to reset all game worlds to the state of September 15, 10:00 CEST. Also, the fix requires another downtime. We expect all game worlds to be back around 17:00 CEST. We are sorry for any inconvenience this has caused.
Sep 15 2014  - 
A new event was announced on! Do you feel ...
A new event was announced on! Do you feel creative? Do you know how to make a video? Are you looking for a challenge to show your skills? Head on over to TibiaEvents to see what this is all about! Good luck to all participants!
Contentbox headline
» read more
A Visit to Edron
We invite you to a journey to Edron, a Thaian colony on a recently discovered island. Want to learn more? Reach for the Edron City Guide, recommended by Amaro de Quester, brave adventurer. (Tibia City Guide writers do not accept payments in exchange for positive coverage of any sort.)
Contentbox headline
Sep 15 2014 -
Dawnport, Improved Animations and Hotkey Presets
ith today's server save, a couple of things have been released. Here is a short summary for you:

A new Dawn
From now on, new characters will start their journey on the brand-new beginner's island Dawnport.
In order to improve the testing of the different vocations and to give a more realistic preview of the individual fighting abilities of each profession, we recalculated the club, sword, axe, and the distance skill, as well as the magic level. That means that new, low, and untrained characters will notice a difference in the power of the skills named above. Nevertheless, the skill adjustment should hardly be noticed by characters with higher levels. All other skills remain untouched. Furthermore, new characters start with 55 mana points now. Therefore, 50 additional mana points have been added to all already existing characters.

Also, please note again that along with Dawnport, a new PvP blessing for Open PvP worlds is now available. The Adventurer's blessing protects characters from any loss through a PvP death until they reach level 21. However, a character will lose the Adventurer's blessing if he attacks another player. The blessing cannot be bought but will be bestowed automatically upon all characters below level 21 that do not have a player kill in their history. A new icon in your inventory will show you if you are currently protected by this blessing.

It's a Kind of Magic
In addition to the new island, we also added further improved animations to the game. New animated spells will renew the magic in Tibia. They will breathe new life into your fights and will make them appear more dynamic, or to put it another way: there is magic in the air. Besides the spells, further animations have been added as well.

To Hotkey or not to Hotkey
Last but not least, it is now possible to use hotkey presets for the stand-alone client. Open your hotkey options, add, and edit as many presets as you want. If you name hotkey presets after your character names and enable the Auto-Switch Hotkey Preset option in the General Options the preset with the same name as the corresponding character will be activated upon login automatically. More information can be found in the manual.

Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.55 from our download section.

Your Community Managers

Sep 12 2014 -
Colours of Magic
nce again, the green wizard Fern of Nature, the violet wizard Feiz of Power, and the orange wizard Furb of Fun have started their competition. They want to know which of them gets the most followers.

From the server save on September 15 on, various monsters will drop envelopes with red, blue or yellow powder. If you want to know how to colour yourself and mix them, check the letter you find in the envelopes, or visit our feedback thread in the Auditorium.
If you are interested in some facts about the event, just ask one of the loyal fans of the wizards. You can find, Friedolin, the fan of the orange wizard in Carlin. Paulette is an admirer of the violet wizard and can be met in Thais. Green wizard fan Nathaniel is waiting in Venore.

Also, by taking part in this event, you can collect further bonus points which you can trade with the loyal fans of the wizards after you have chosen a colour. Use the bonus points to complete your set of Zaoan chess figurines made of jade and obsidian.

Each of the three wizards offers a special reward. Depending on the wizard with the most followers on your game world on September 23, server save, your world will benefit from one of the following three rewards for one week:
  • Furb of Fun: The shared experience bonus in party mode will be raised by 30%. The chance to successfully sculpt from ice cubes and marble will be multiplied by 10. Also, fireworks rockets, party trumpets, snowballs and party hats can be found in all the creatures which dropped envelopes.
  • Feiz of Power: The majority of spellcaster creatures such as ice witches or draken spellweavers, for example, will give 25% more experience points. In addition, the skill bonus of berserk and bullseye potions will be raised to +7, and the shielding decrease will be set to -8 instead of -10. The magic level bonus of mastermind potions will be raised to +5.
  • Fern of Nature: All health and mana potions will be enhanced by 10%.
Get coloured!
Your Community Managers

Sep 09 2014 -
Release of Increased Experience Gain Until Level 50
ith today's server save, we have released the Increase Experience Gain.

With this experience boost for killing monsters we want to help new players to reach the more challenging parts of the game more quickly.

As announced, characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50. Please note again that the bonus experience only applies to your level progress but not to any of your skills.

In addition, we addressed some graphical issues with the beastmaster and champion outfits. Furthermore, a small issue with the NPC Chemar was fixed as well.

Together with the release, the preview phase on Aurora and Aurera has ended and a new client version is available for all game worlds. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.54 from our download section.

See you in Tibia!
Your Community Managers

Sep 03 2014 -
Outfits Available via Payment System
o you want to treat your character to a new look? If so, check out the newly added Outfits section in the payment system!

Three distinguished outfits are exclusively available there and each of them can be spiced up further with fancy addons. In total, 12 combinations are up for grabs with prices ranging from 12.95 EUR to 28.95 EUR.

The champion outfit perfectly suits battle-hardened warriors who rely on their trusty sword and shield. Disciples of magic may prefer to wear the elaborate conjurer outfit next time they call on the elements. Those of you who are looking for a faithful companion who can also bare his teeth at your enemies may take a liking to the beastmaster outfit.

In order to get a better idea of how these outfits will look ingame, head over to the Outfits section in the payment system and simply place your mouse pointer over an outfit to start a walking animation that will show you both the female and male version from all directions.

Once bought and assigned to one of your characters, you can wear the outfit ingame anytime, no matter if you are a free account or a premium account. Please note that these outfits are purely cosmetic and do not bestow any benefits.

Dress up!
Your Community Managers

Aug 29 2014 -
Rise of Devovorga
vil has many faces! Sometimes, even a beautiful girl might be the beginning of something wicked...

The malicious and ruthless Devovorga is about to rise again to bring suffering and pain to satisfy her thirst for revenge. Brace yourselves!

On September 1, mysterious portals will appear all over Tibia and the world quest Rise of Devovorga will start again. Before you team up with your friends and send this ultimate and destructive weapon back to where it belongs, please take a moment and read about the changes.
A few weeks ago, we presented you some improvements and changes which we announced here and here. To make sure that you know what is different this time, here is a summary of the changes:

  • Stage 2 (Devovorga's incarnations can be reached through portals with different level requirements):
    All five incarnations are now accessible for at least one day to give more players a chance to face them. The condition to proceed in the event has not been changed so to trigger stage 3 of the event all five incarnations still need to be dead at the same time.
  • Stage 3 (blooms of doom and spawns of Devovorga appear):
    If your world has successfully completed stage 2, stage 3 will be initiated sometime between 8 and 14 hours after the next server save.
  • Reward eligibility:
    The permission to claim a reward can only be obtained by sufficiently contributing to a fight against one of the incarnations, blooms of doom or Devovorga herself in the last 60 seconds before the corresponding monster dies. Your quest log will inform you whether or not you have managed to earn reward permission.
  • Stone of Wisdom:
    If you are reward eligible, you will now receive a stone of insight instead of a stone of wisdom. Stones of insight scale more appropriately with levels and can be traded for experience with Milos and Trimegis from September 1, server save, until September 8, server save. If a world succeeds, they can be traded until September 30. Please note that a character can only trade in one stone per year. Important: Due to this adjustment, this year will be the last time stones of wisdom can be traded for experience with Milos and Trimegis. You cannot hand them in anymore during next year's Devovorga event but they will remain ingame as mere decoration.
  • Achievements:
    The achievements for slaying one of Devovorga's incarnations as well as the achievement "Cocoon of Doom" are now awarded to all players who have dealt a high enough amount of damage to the corresponding monster.
    The achievement Devovorga's Nemesis will now be granted to all players who significantly contributed to bringing her down in the final fight. While the achievement can now be obtained by several players on a world per year instead of just one, it will still remain rare and requires considerable effort.
  • Several incarnations have been adjusted to make them a bit tougher.
If your world manages to kill Devovorga until server save on September 8, it will benefit from +50% health and mana regeneration until the end of September.

Are you ready?
Your Community Managers

Aug 28 2014 -
Party Spells 2.0
few weeks ago, we asked you to try out an improved version of the four party spells on the test server. Based on the feedback we received during and after the test, a few adjustments of the original concept were made. Evonary has written a short statement to give you more information about the project and prepared a couple of questions she would like to ask you in the Auditorium.

Please visit the corresponding thread and answer the questions by using the template you can find there.

Thank you in advance!
Your Community Managers

Aug 26 2014 -
New Preview: Increased Experience Gain Until Level 50
s announced yesterday, a new preview starts on Aurora and Aurera today. It features an increased experience gain for all characters below level 50.

This experience boost for killing monsters is intended to help new players getting past the early stages of the game more quickly so that they can finally set out to explore the more challenging parts of the Tibian world and embark on daring adventures. The bonus experience only applies to your level progress.
While characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
The experience bar will be coloured yellow if this bonus is active and if you place the mouse pointer on the bar it will tell you how much it currently affects your experience gain.

Further details about the preview can be found in the corresponding announcements and threads on Aurora's and Aurera's world boards. Game designer Evonary will do her best to answer your questions about the preview there.

Please note that the preview is only available on the preview game worlds Aurora and Aurera. If you use the Tibia Flash client to play there, the necessary patch will download automatically. If you want to participate in the preview by using the stand-alone client, you need to download and install a special client version which you can find in the download section.

Your Community Managers

Aug 26 2014 -
Content Fixes
ith today's server save, we implemented a few content fixes. For example:

  • Their Master's Voice: The mad mage will now spawn randomly at one of three different locations in the dungeon. Also, we addressed an issue that allowed players to seal the area off for other characters until the next server save. The world change now gets reset to its initial slime stage if there is no character in the dungeon that has gobbled enough slime to face the mage. Moreover, we addressed an issue with reappearing slime even though players had managed to clean the whole area.
  • A couple of map issues and typos were fixed.

  • Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.53 from our download section.

    Your Community Managers

    Aug 25 2014 -
    Release of Redesigned Unjustified Kill System
    fter a thorough preview phase and a couple of adjustments based on the feedback we received during the preview, we are going to implement the redesigned unjustified kill system on all Open PvP worlds tomorrow, August 26.

    We would like to thank all players who helped us with constructive feedback during the preview. Most of the criticism we received still focuses on the basic PvP rule set that was implemented last year and the vision behind that system. Nevertheless, we still consider this a decision that was vital to provide a transparent PvP system as a solid foundation to build on.

    With the redesigned unjustified kill system, we tried to address important points of the criticism from last year, for example by measuring the extent of participation in an unjustified kill scenario. Every aggressive action now yields a certain unjust value. An aggressive action is any PvP action that has a negative influence on another character. This includes damage (direct or indirect), negative effects (paralyse) and limitations to the freedom of movement (blocking, obstacles). Also, healing an aggressor is an aggressive action.
    The unjust values for your individual actions will be visualised in a special bar in the client which fills up as you participate in unjustified kill scenarios. Thereby, it allows you to keep track of how close you are to getting a red or black skull and how long it will take to get rid of those skulls again.
    In addition, the overall sum of sanctions in an unjustified kill scenario has been limited to the value of 5 unjustified kills in total which will be distributed over all attackers depending on their actions.

    Moreover, the display of PvP modes in your client has been slimmed down a bit to help you with PvP activations. The secure mode button still allows you to quickly switch between being able to freely attack other players and only being able to attack or block characters if they have been aggressive towards yourself. Players who would like to choose between all four PvP modes can do so via the expert mode.
    As suggested by many players, we have also introduced the option to disable the PvP frames for the various PvP situations via the general options menu.

    The evaluation and consequences for blocking were a controversially discussed topic of the actual preview. Due to the feedback during the preview, we reduced the unjust value for pure blocking. While it will still count as participation and will be sanctioned it will not be counted as a full unjustified kill.
    Also, we added a feature that was suggested during the preview: If a character dies by damage that came only from himself or his group members, it is considered suicide. In that case, if someone received a skull for blocking this character, it will not count as unjustified participation.

    With tomorrow's release, we are also addressing the PvP issue concerning white skulls hiding in stacks: If you are standing in a stack, you are now able to attack any skulled character (depending on your PvP setting).

    As already announced back in June, the end of the PvP preview also marks the end of double experience and double skill gain on Aurora and Aurera with tomorrow's server save.
    Before switching the preview worlds to their normal state, though, we are going to launch another preview there tomorrow. This upcoming preview features an increased experience gain for killing monsters for all characters below level 50 to help new players getting into the more challenging parts of the game more quickly. Further information about this preview will be published tomorrow so stay tuned!

    See you in Tibia!
    Your Community Managers

    Monster of the Week Monster Pedestal and Players Online Box
    Players Online
    The latest patch was...?