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Nov 20 2009  - 
Our supported fansite TibiaSpy.com has started their fansite ...
Our supported fansite TibiaSpy.com has started their fansite item contest. Feeling creative? Want to design an ingame item? Then get started, and check out all details on TibiaSpy.com!
Nov 19 2009  - 
The Who is Online? section does not work properly at the ...
The Who is Online? section does not work properly at the moment due to technical difficulties. Some worlds are shown to be offline even though players are online. We are already working on this issue. Also, the highscores are currently not up-to-date.
Nov 18 2009  - 
Due to technical reasons, our website was temporarily ...
Due to technical reasons, our website was temporarily unaccessible from 19:00 CET yesterday. Also, today's server saves were delayed on most game worlds and the characters section is currently disabled.
Nov 17 2009  - 
The character world transfer service has been activated. You ...
The character world transfer service has been activated. You can now move characters to other game worlds. Further information on the transfer, the restrictions and requirements can be found in the account section of the manual.
Nov 17 2009  - 
One more fansite joined our supported fansites, please welcome ...
One more fansite joined our supported fansites, please welcome Tibia-Wiki.net. This site is a Polish wiki about Tibia. If you speak Polish and have a question, give it a try, and search for an answer on this fansite.
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Chatting with our Lead Programmer
We have already given you an insight into the customer support, the content team and the community management department in previous featured articles. This month, we would like to introduce to you our programmers team, with the help of the lead programmer.
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Nov 20 2009 -
Character World Transfer Issues
n Tuesday, November 17, we have activated the character world transfer. Currently, you can only pay for a transfer via credit card by using the Tibia payment system. We know that there is a great demand for additional payment methods to pay for a world transfer. However, finding and adding further reliable payment options will take some time so we cannot tell you a date or time frame yet. As soon as we are able to offer additional payment methods we will let you know.

So far, the majority of initiated world transfers have worked without any problems. Unfortunately though, some transfers did not work successfully. Several characters were not moved to their destination world with the following server save even though the transfer was prepared correctly by the players. This problem did not occur in our extensive and careful testing phase so we did not know about it before the activation. Rest assured that players with a character affected by this problem do not need to worry about their character or the payment, none of it is lost. If the attempt to transfer a character fails, the next attempt will be made at the next server save.
We would like to offer our sincere apologies for any inconvenience this may cause you. We are still working on a solution to this problem. Of course, we try to get it fixed as soon as possible.

Your Community Managers

Nov 20 2009 -
Untold Mysteries
e have been waiting the whole week for the hooded messenger to arrive and deliver a message from Amaro, a sign that he is still alive and well. The hooded man did not come but yesterday, when we arrived in our office, we found scraps of paper scattered all across the floor - a letter torn to pieces. Amaro's sharp and clear handwriting struck us right away. We tried to put them back together again but several pieces were missing and we could not find them anywhere. Nevertheless, we want to share with you the parts we could reassemble.

My dear friends,

I hope my last letter did not make you worry too much. I'm slowly getting used to the dark presence constantly starring at me from behind the Dragonblaze Peaks and the tales of the traveller I met help me to keep up my spirits. This land is indeed full of challenges and threats, many new adventures lie before me and I'm eager to experience them all.

Northeast of the Zao Steppe, at the bottom of the Dragonblaze Peaks, the traveller, which is what I call him, had recently met an old lizard priest called Zalamon who was looking for help to fight against dragonkin who wreak havoc behind the mountains, in the so-called Muggy Plains. Though the dark presence lurking behind the peaks still gives me the creeps, the traveller convinced me to offer Zalamon help together with him. Though I'm not a novice anymore the traveller is way more experienced and adept. You never know what perils may await you so I feel safer with him by my side.

But first, I want to head out into the Steppe again. Why, you may ask yourself, risking to come across the horde again from which I fled several days ago? Well, dear friends, I now know whose battle cries made me shiver and ran away. Orcs! Can you believe that?! My fellow traveller had secretly observed them once. They seem to have an unusual, yet strong and skilled leader who's not an Orc. I'm so anxious to find out more about him and what the Orcs are doing here, what they are fighting against. I'm sure it has something to do with the barricaded city and I sense a dangerous threat ...
[missing piece] Meanwhile, the traveller will pay the dwarfs in Farmine a visit. He had obtained a few mysterious Tomes of Knowledge on his journeys and the only clue how to find out more about them is a sage in Farmine ... [missing piece]

Oh, and there's another place we plan to visit before crossing the Dragonblaze Peaks. The mountains covering Farmine hide another secret... Well, now that I know about, it's probably not a secret any longer, I guess. Yesterday, we came across a young dwarf, a greenhorn who had stolen away from working in Farmine. He was quite talkative, not to say he almost talked his head off. Out of curiosity, he had climbed a vine in the mountains which Ongulf, the dwarfen leader in Farmine, had mentioned to him. Full of excitement, he told us about a primitive human tribe he had found then. Holy moly! Cavemen! What a sensational discovery! Our young friend talked so fast, with so many words, that we did not understand everything he said. He mentioned the name Lazaran quite often, who's probably the leader of the tribe, and told us about a holy skull which ...
[missing piece] ... and suddenly he showed us a strange dance. We decided that we should better see for ourselves. The traveller will take the greenhorn with him to Farmine and I'll join them after having visited the strange alliance in the Steppe ... [missing piece]

... should introduce our new young friend to Spectulus one day. Ah, Spectulus, Edron's quirky astronomer! I guess the two of them would get along well. During my last visit, he had told me about the Lightboat and his obsession to sail the sea of light with this strange device. The greenhorn might be able to help Spectulus on his endeavours to build that thing. They both seem equally dedicated and enthusiastic whereas I'm always a bit sceptical about ideas coming from Spectulus.

But I better end my letter now, I still have to prepare my trip back to the ruins in the Steppe. I don't know when I'll be able to write you again, dear friends, but don't worry about me.

Yours faithfully,
Amaro


We are really captivated by Amaro's exciting adventures and have started a feedback thread on the discussion board where you can find a short list summarising the new content presented in this teaser. The thread is currently closed but on Monday, November 23, we are going to open it for comments. For further pictures, we recommend you to have a look at our supported and promoted fansites.

Set out on new adventures!
Your Community Managers

Nov 18 2009 -
Your Messages of the Day
bout one month ago, we made the very first call for messages of the day created by the community. More than 300 suggestions had been posted in the dedicated thread "Create a Message of the Day" until we closed it. It took us a while to work through them and to choose the few messages which will soon be used as player-made messages of the day. Now, finally, the selection process is finished and we are very happy to announce what is coming next.

Next week, we will feed our system with 11 selected messages. Eleven? Given the vast number of high quality suggestions we did not want to reduce our favourites to five as it was previously planned. So, if no pressing matters intervene, we will use these messages within the next eleven working days, starting on Monday, November 23. However, if there are any all-important news we have to inform you about we will post those in between of course.

Congratulations to the eleven winners: Karlos of Pacera, Sir Ovendish, Karlkoninan, Deathsorc, Gizzmo Kvack, Corrcorr, Norther Master, Redaxano, Lorion von'Pox, Rinoa Heartlilly and Davixando! All of you did a fantastic job. Thank you!
Those players who are not among the winners this time might be in the future when we start our next call for messages of the day, so stay tuned!

A lot of suggestions were submitted which made us smile but did not make it into the final round. We carried together a kind of personal "best of" for you that can be looked up in the thread "Player-Made Messages Worth Reading" on the event board.

Have fun!
Your Community Managers

Nov 16 2009 -
List of Official Resellers
he introduction of an official resellers network provides many advantages for our community, like additional payment methods, customer service in your mother tongue and many more.

As we stated in our featured article from October, this network is made up of hand-selected professional partners who offer secure and reliable alternatives to buy premium time from our own website.

At the moment, resellers offer premium time to players from Brazil, Chile, Mexico, Argentina and Venezuela. Negotiations with partners from other countries are already running. We have published a list of official resellers on the billing board which will be regularly updated.

Check it out!
Your Community Managers

Nov 16 2009 -
True Lightbearers
he Lightbearer Event is over. Out of 74 game worlds only 19 successfully teamed up four days long and fought back the evil forces that were threatening Tibia. Days ago, we did not dare to make any forecasts about the event's results, but seeing that 19 worlds kept up and achieved victory in the end has indeed exceeded our expectations. We take our hat off to the game world communities who demonstrated great passion and skill in this time. All of you truly deserve the greatest respect!

Amera, Antica, Arcania, Astera, Chimera, Furora, Harmonia, Honera, Julera, Menera, Nerana, Pacera, Premia, Refugia, Secura, Tenebra, Titania, Unitera and Vinera. True Lightbearers.

The Lightbearer Event was the first world-spanning event of its kind - a pilot project for both CipSoft and the Tibian community. Never before, entire game worlds were requested to form teams and work together over a number of days. Likewise, never before, our content team was given the task of designing an event that is challenging, but not too difficult to complete for 74 distinct game worlds with totally different communities.

We have asked Chayenne, lead content designer, to give us some background information on this event:

Chayenne: "The Lightbearer Event was designed to really make communities work together on a big scale. At first, when I started creating the event design, it was 'my little project', but it quickly turned out to become rather huge, even inside CipSoft where many of my colleagues got interested in it as well. This event was supposed to recall that Tibia is a game that can be played cooperatively, and at the same time it should provide an excellent environment to do so. I was pleased to learn that quite a lot of worlds succeeded in the end. That really made me happy.
Reading the community's feedback of the last days was a positive experience for me. The event obviously helped many players to temporarily overcome feuds and other boundaries and to develop a real sense of community spirit in this period of time. That's what we actually wanted to achieve and we hope that these effects are lasting in a way.
When we heard about the dissatisfaction regarding the rewards our positive feeling was dampened a little. Every time we introduce new content to the community we usually tend not to overpower it but to launch it carefully, followed by additional improvements if necessary. The community's feedback shows us quite plainly which decisions were right and wrong. We have learned our lesson with this pilot project."


When you think about the days of the Lightbearer Event, which moments of joy and anger did you go through?

Let us know!
Your Community Managers

Nov 15 2009 -
Activation of Character World Transfer
e are pleased to announce that the character world transfer will be activated on Tuesday, November 17. If you plan to move to another world and have not prepared your character yet, we recommend you to use the remaining days to get ready.

For further information on the restrictions and requirements of the character world transfer, please have a look at the manual. There, you can also find details on how to pay for a transfer.

After monitoring the number of players online for some time, we have decided to block 4 game worlds for transfer. This means you cannot transfer a character to the following worlds:
  • Celesta
  • Harmonia
  • Secura
  • Unitera
Also, we are going to set up 3 new Optional PvP game worlds on Tuesday. Two of them will be located in the USA and one of them in Germany. These new game worlds will not be blocked for transfer. The names, however, have not been decided yet. Please also note that free accounts will not be able to play with newly created characters on these worlds during the first week.

See you in Tibia!
Your Community Managers

Nov 13 2009 -
Bug Fixes
ere is another overview of bug fixes and general changes which were implemented recently.

Content Fixes and Changes
  • A bug was fixed concerning the switches that modify walls near the demons close to Edron.
  • NPC Galuna's walking radius was reduced so that she cannot be used anymore to limit access to a goodies chest.
Other Fixes
  • On all game world types, characters deep inside a stack can now attack monsters. This was recently impossible on Open and Hardcore PvP.
  • A wrong sorting of objects was fixed which will help to avoid client crashes.
  • A couple of formatting errors in spellbooks were fixed.
If you want to discuss the latest changes with other players, leave your comment in our thread Player Discussions: Content Fixes.

Have Fun!
Your Community Managers

Nov 13 2009 -
A New Horizon
ome of you might remember Amaro de Quester, the brave adventurer who loves to explore the Tibian lands. A year ago, he visited our office in Regensburg to interview the content team about quests but since then we had lost trace of him.

Yesterday, a worn out hooded messenger entered our office. Without a word he handed us a half-torn envelope and then he vanished as suddenly as he had appeared. We were confused but then opened the envelope full of excitement. What we found was a creased letter, covered with strange black stains that turned our fingers black as we touched them. Even though the ink was almost faded, we immediately recognised the handwriting of our dear friend Amaro. As we read, our eyes grew wider and wider, our hearts started to beat faster and chills of fear ran down our spine. Even now, we are still struck by the terrifying news. Of course, we do not want to withhold the content of this letter from you so read on, if you dare...

My dear friends,

it's been a long time since we last spoke. You know that I usually prefer solitude and contemplation when strolling through the wilderness. But this time, it's different... I've seen things, my friends, that you cannot even imagine – not even in your darkest nightmares. I'm still shaking, I can barely write. Darkness has fallen upon me, something evil terrorises my mind. But writing to you somehow soothes my soul so let me tell how I ended up in this miserable state of mind.

Where do I begin? Yes, yes, a few weeks ago, I stopped by in Kazordoon to visit an old friend of mine. As the evening went on he told me about the new steamboat technology and a new dwarfish expedition far away from Kazordoon. Deep beneath the earth, they had cartographed the underwater rivers and while searching for new mines, one of the survey ships had discovered a seemingly untouched cave system with rare ores. They established a first base there, called "Farmine" but the times are rough and resources scarce so they are struggling for support to hold and expand the base. You know, my dear friends, that I, Amaro, the adventurer, cannot resist such a tempting offer. My friend willingly told me the directions and after some hours of sleep, I already was on my way to Farmine. But what I found was quite disillusioning. Only a few skilled dwarfs were working day and night to foster the expansion of the base, with little to eat and little to drink, little of everything. They welcomed me with dwarfish cordiality and Ongulf, their leader, did not hesitate to ask me for help. The dwarfs had already built an elevator towards the surface but found themselves right in the middle of mountains. Since he could not spare a single dwarf, he sent me off to find a way out of the mountains.

I still remember the view from the top of the mountains... it's forever burned into my brain. A vast continent stretched out before me, a continent I had never set foot on before. I saw a huge steppe-like area, the soil seemed dry and parched, there were strange plants and grasses, animals I had never seen before. Far away in the distance, the icy peaks of another range of mountains glowed in a deep red as the sun set. It seemed as if a fierce dragon tried to melt the ice with his blazing breath. "Dragonblaze Peaks" I said to myself. Flocks of large birds circled the peaks. They looked majestic and I wondered if they might be dragon creatures. I still don't know so I leave it up to your imagination, dear friends. But alas, the beauty of the moment did not last long. The longer I starred at the peaks the more the feeling of something evil started to creep up my bones. My body shivered and my throat felt tight as if someone was choking my neck. A dark presence... it spilled over the mountains like thick oil. So I decided to find a way down as quickly as possible. I waited until sunrise and after a few hours of climbing, I finally reached the dusty ground. I should have went back to the dwarfs, I know, but I was too curious to learn more about this new continent, full of unknown challenges and dangers.

And so I started to explore the unknown land. I hoped to find a town or a village nearby and felt relieved when I recognised several buildings in the distance. Yet all that I found were ruins. It must have been a sophisticated town once. Even though decayed, the elegant architecture deeply impressed me. The buildings were covered with dragon- and snake-like ornaments and decorum, everywhere I looked I found evidence of some kind of lizard culture. Nevertheless, the town did not seem abandoned. Collapsed roofs had been repaired with fur and leather, I found makeshift mats and war banners with symbols that seemed strangely familiar but I couldn't remember where I had already seen them before. Suddenly, I heard battle cries in the distance and saw a dusty cloud coming closer. Fear caught me so I took to my heels and ran away as fast as I could. The steppe did not offer any good places to hide so I decided to head east, always looking for cover behind the head-high grasses.

Fortuna guided me to the city that now lies in front of me. It seemed that a battle had taken place here recently... maybe the horde I ran away from tried to conquer the city? It was protected by thick barricades so I did not venture to ask for entrance. I searched for a safe resting place close by with a good view on the city. Its lizard-like architecture reminded me of the ruined buildings I just had left but in a much better condition. The towers and temples looked filigree yet solid and sturdy indicating a high advanced culture. What kind of race may live there? Lizards? Thinking about the lizards around Port Hope, I can barely imagine that. What do you think, my friends? Is it possible that there is another, more advanced lizard race? But then, how did they gain such power and wealth? So many questions...

I started to examine the surrounding area and noticed strange black puddles here and there. First, my escape from the unknown horde and then the impressive city had occupied me so much that I had not recognised that plants and grasses were not as beautiful as those I saw below the mountains I came from. Here, they looked all rotten. I approached one of those puddles and a foulish stench filled my nose. The puddle seemed like an open wound of the earth and a black oily substance had obviously tainted the vegetation around it. I could not stand the stench any longer so I returned to my resting place.

Another traveller had lit a fire there and I sat down next to him. I stroke up a conversation but now I wish my curiosity had been less keen. He knows what lies behind the Dragonblaze Peaks, he had been there, he had seen it with his very own eyes. And what he told me brought back all those memories from the top of the mountain when that dark presence got hold of my soul. But you are far away, my friends, and I know you are curious, too. I don't know if I'll ever return from this adventure so let me share my newly gained knowledge with you.

This land is called Zao by its inhabitants and the black oily substance flows thick through its veins. It harms every living being. Plants, insects and even small animals which are exposed to it long enough are killed by its evil influence, transformed into rotten travesties only to breathe live again as foul and disgusting abominations. We can only imagine what it does to larger creatures... or humans. But where does it come from? My gaze drifted towards the icy Dragonblaze Peaks again when the traveller told me about the shadow that has fallen onto this land. He made it clear that the answer to my questions lies behind those mountains and he warned me that I...


And right here, we could not read on. A big black stain had corroded the rest of the letter. What happened to Amaro? We are very concerned and sincerely hope that he is still alive and will write us again soon. But also, we would like to know more about this strange continent, what about you Tibians? Feel free to tell us your thoughts in the feedback thread we are going to start on Monday, November 16. For further pictures, we recommend you to have a look at our supported and promoted fansites.

Uncover the truth!
Your Community Managers

Nov 10 2009 -
Last Call for the Lightbearer Event
oday, NPC Lucius appeared in Yalahar to announce the Lightbearer Event which will start tomorrow, November 11, at the Temple of Light. Team up with fellow Tibians on your game world and keep the lights burning for 96 hours. Only if you succeed the reward will be worth the effort.

In order to keep you updated about how the event is going and which game worlds are still in the running, we will open up a thread on the event board tomorrow.

If you are still uncertain how the Lightbearer Event works and whether to participate or not, pay a visit to our supported and promoted fansites. Some of them have prepared useful guides which might contain vital information for you.

Good luck to everyone!
Your Community Managers

Nov 10 2009 -
Bug Fixes
e want to give you a short overview of bug fixes which were implemented in the last days.

Content Fixes and Changes
  • Due to error messages, the weight of rusty armor had to be changed to 120 oz, the weight of rusty legs to 70 oz, the weight of rust remover to 0.9 oz and the weight of dough, cake dough and chocolate dough to 1 oz.
  • An unreachable bed in Park Lane 3a has been fixed. The items on the field next to the left bed have been sent to the depot.
  • A problem with NPC Duncan in the Shattered Island quest line has been fixed. He now recognises the tortoise egg mission properly.
  • After the autumn patch it was possible to do the Desert Quest with a single character. This has also been fixed.
  • Characters can no longer stack on the switches that modify the walls near the demons close to Edron.
Other Fixes
  • The list edit messages for house sub-owners and guests have been fixed.
  • The bug where players were not able to advance their shielding skill on optional PvP worlds has been fixed.
  • War surrender was displayed the wrong way round on the website. This has been fixed.
If you want to discuss the latest changes with other players, leave your comment in our thread Player Discussions: Content Fixes.

Give it a try!
Your Community Managers

Nov 10 2009 -
New Supported Fansites
oday, we would like to welcome eight new supported fansites in the fansite programme.

Among these new sites, there are two general fansites about Tibia. They offer all kinds of information in different languages. TibiaSpy.com is a fansite that is mainly in Polish, but is also available in English. TibiaTr.net is a fansite for our Turkish community.
The other new fansites are all in English. MyTibia.eu offers interesting statistics, and many calculators, for example. Tibia-Stats.com also specialised in statistics. Next to news about Tibia, several useful functions and some research articles, you can collect your own personal statistics there. TibiaStats.org was created in memorial of a former fansite of the fansite programme that was loved by many players. You might recognise the former fansite if you pay them a visit.
If you ever wanted to create a lottery in Tibia and did not find a suitable ticket drawing method, you will most likely enjoy the new supported fansite TibiaLottery.com. Here you can create an unbiased lottery, and you can link players to it ingame or on the boards without having to fear an entry in your criminal record.
On TibiaSpace.com you can meet other Tibia fans from all over the world. You can join special groups of interest, for example, to team up with players from your game world, to organise hunts or quests, or chat with others about the hottest Tibia topics.
FotoTibia.com is a type of photolog. You can browse or upload pictures, and you can comment on them. On this site, you are also informed about the newest developments in Tibia.
For further information, please check out our fansite section, or visit the new supported fansites right away.

We hope that you enjoy our new supported fansites!
Your Community Managers

Nov 05 2009 -
Autumn Patch 2009
e hope your character survived the Mutated Pumpkin and you are now ready for the autumn patch: here it is. We already introduced the new features in our previous teasers so, in a nutshell, what is awaiting you now?

Take your time and get acquainted with the new conditions on the realigned world types. They are defined by a few core features that distinguish them from each other. If you want to play safely and are only interested in PvP fights based on mutual agreement, we recommend you to check out optional PvP worlds. Players who like the thrill of PvP anytime and anywhere may prefer one of the other PvP game world types. On open PvP, excessive player killing is regulated by the skull system whereas hardcore PvP worlds offer PvP fights without limits. Keep in mind, though, that other players with characters on these worlds can also make use of the PvP freedom there when fighting against you.

Another aspect of the realignment is the war system we have introduced. On all three game world types, guilds are now able to declare war on each other and set conditions such as the duration, the frag limit and the penalty payment. However, everything is based on mutual agreement and so you do not have to accept a war declaration. It can either be declined or altered conditions can be proposed.

Along with the world type realignment and the war system, several other changes had to be made. On optional PvP worlds, for example, characters cannot block other characters anymore unless they are in war against each other. Stacking has several negative consequences now on all game world types so you should better leave a stack as soon as possible to avoid them.

Last but not least, we now offer you the possibility to transfer a character to another game world so characters are no longer bound to the game world on which they were created. As we already mentioned, the character world transfer service is not activated yet as we want to give you some time to inform yourself carefully about the restrictions, requirements and, of course, about the realigned world types.

For further information on all these features and changes, we recommend you to check our previous teasers which explain the most important details.

The update patch will download automatically when you log into the game. If you should encounter any problems, you can alternatively download the new client 8.53 from our download section.

Check out the new features!
Your Community Managers

Nov 03 2009 -
Wanted: Halloween Hare
e finally found it! Hidden in a pile of leaves, the Halloween Hare was sleeping and snoring peacefully. It took a few good shakes to wake him up and after a couple of yawns and stretches, he reluctantly told us what had happened. Guess what, he ate too much candy and got sick. He fell asleep, his belly full of yummy treats, and overslept Halloween!

But there is no need to worry. He seems to be fully recovered and true to his vicious nature, he soon scampered off into the distance with a battle cry, threatening to ravage both Rookgaard and mainland.

So be warned, brave adventurers! Halloween may be over but the wicked Halloween Hare is on its way to Tibia. He should arrive this afternoon and will haunt you until tomorrow's server save!

Get ready!
Your Community Managers

Oct 30 2009 -
Character World Transfer and Further Changes
elcome to the second, and final, autumn patch teaser 2009! Last week we already gave you a first look at the island of Travora, the future starting point for character world transfers. Today, we are going to provide some further information about this island and the new feature for which it was created.

Making character world transfers will not be possible immediately after the patch release. Nevertheless, you will already be able to travel to Travora and prepare your character for its great journey. The transfer service will be available a few days later. We advise you to use this time for having a close look at all realigned game world types before you leave. New game worlds will be launched when the character world transfer is activated. Further information will be provided in an additional news article.

Character World Transfer

With the introduction of this new feature, you are put in a position to decide by yourself whether to stay or to leave the game world you are currently playing on. If you do no longer want to be a part of a certain community, you are now able to leave this community and become part of a new one. There are, however, several restrictions which ensure that character world transfers are only made after due consideration. Let's get right to the point.

General restrictions and transfer requirements:
  • A character can only be transferred once within 6 months.
  • A world transfer costs EUR 19.95 for each character. This amount cannot be paid with premium days.
  • The character must not have a red or black skull, and the account it is assigned to must not show a final warning in its criminal record at the time of the transfer.
  • Before doing a world transfer, the character has to give up its rented house, guild membership and marriage status on its current game world.
  • Its depots and all items within are deleted. A special depot on Travora is available to transfer items to the new game world (details see below).
  • Its bank account, skills, spells and quest flags will be transferred together with the character.
  • A character may only be transferred to worlds of the same type or to worlds with more limited PvP possibilities: from Optional PvP only to Optional PvP, from Open PvP to Open PvP or Optional PvP, and from Hardcore PvP to all game worlds.
  • The character world transfer is available for both premium and free account players. In order to move to a premium game world, however, the account the character is assigned to has to be premium at the time of the transfer.
  • Some game worlds might be marked as "closed". In this case, a transfer to this world is not possible at the moment.
  • Characters must have a vocation, so characters on Rookgaard cannot be transferred. They have to leave for mainland first.
Item restrictions:
  • Together with your character, a maximum of 1,000 items may be transferred to the new game world. All items need to be either in your inventory or in your Travora depot. Please note that a stack of items counts as one item.
  • Most items are limited to 1 unit per character. This includes all kinds of weapons, all kinds of armour, most equipment items as well as quest rewards and addon items. That means, a transferred character can only take along one pair of boots of haste, one magic plate armor, one Yalahari armor etc.
  • Stackable items that are needed for quests are usually limited to 100 units per character, including pieces of cloth, demonic essences etc.
  • General exceptions of this limitation are potions, runes, ammunition, any kinds of containers, medals, trophies, fansite items and some more. You can take along more than one of those.
  • When you prepare your character for the world transfer on Travora, NPC Sharon will help you with finding out which of your items are limited and which are not.
So how will the character world transfer work exactly?

Step 1: Commission the service
  • Access your account management page, choose the character you are going to transfer and click on the button "Change World".
  • The system instantly checks if your character meets the basic transfer requirements.
  • In case he does not, you cannot proceed until you have taken the appropriate steps to fulfil the conditions. In case he does, you may continue.
  • Choose the destination world you want to play on in the future. If you currently are on an Optional or Open PvP world, not all game worlds will be available for you.
  • If you are confident with your choice, submit it.
Step 2: Payment

Details about the payment process will be provided when the character world transfer is activated. This will happen within the next few days after the patch. You can also fulfil the payment conditions after you have completed step 3.

Step 3: Prepare your character ingame
  • Bringing along items to the new game world is limited to 1,000 (details see above). So, in case your belongings outnumber this limit, you should sell some of your items before you leave.
  • Take a ship to the island of Travora from any harbour in Tibia. The price for a ticket is 1,000 gold coins. It is valid for 24 hours. In this time, you can travel back and forth as often as you like. This transit can be made by premium and free account players alike.
  • On Travora, a bank, a post, a mailbox and a depot are available. Also, there is NPC Sharon who will guide you through the transfer process. The entire island is a protection zone.
  • Items which you want to bring along to the destination world have to be placed either in your inventory or in your depot on Travora. It is not possible to send parcels to this depot, so it might be necessary to travel back and forth several times in order to get all items ready.
  • When you are finished, talk to NPC Sharon. Step by step she will check if you meet the requirements for the transfer.
  • If everything is alright, you get teleported to a special platform on which you can trigger the world transfer by logging out there. A teleporter brings you back to Travora in case you are still uncertain whether to leave right now or later.
  • If you have logged out on the platform and paid for the world transfer, the transfer will be initiated during the next server save.
  • Between the server saves of the game world you are leaving from and of your destination world, you will not be able to login with this character any more and no further changes can be made.
When the transfer successfully completed you may set foot on the new world. Your character spawns in the temple of your home town upon your next login. In the depot nearby, you will find all items which you formerly stored in the depot on Travora. Now, your character's new life begins.

Further changes

Several other adjustments will be made with this year's autumn patch:
  • Snap-backs:
    Whenever two characters, or a character and a creature, bump against each other, it now looks like when you try to enter a house you are not invited to. This is called a "snap-back". Due to the introduction of the new no-blocking gameplay feature on Optional PvP, snap-backs are now a standard client output that is apparent on all game worlds. We want to kindly ask you not to report this as a bug, since it actually isn't.
  • Revamp:
    Two houses in Carlin, Park Lane 3a and 3b, had to be slightly changed in order to avoid players from getting trapped next to them. As a result, all items in these houses unfortunately have to be transferred to the depot.
  • Friendship amulet:
    The friendship amulet is the brand-new fansite item of our supported fansite TibiaFriends.com. It will be introduced alongside with the patch. Congratulations for this novel object of desire in Tibia!
  • Leaving Rookgaard:
    After the autumn patch, Rookgaard can only be left if you are level 8 or 9.
  • DirectX9 graphic engine:
    Some players unfortunately suffered from client crashes when they used the DirectX9 graphic engine under Windows Vista. Therefore, a fix will be implemented that will hopefully improve the situation.
  • Change sex:
    The option to change a character's sex was moved from the account management page to the character information page.
  • Healing with potions - first results from the test server:
    Originally, we had planned to limit the healing effect of potions so that potions can only be used to heal yourself, but not others any more. After some useful feedback, we now decided not to change this. An official statement can be found in the corresponding feedback thread.
Please note: a feedback thread for this second teaser will be started on Monday, November 2.

We are looking forward to your feedback!
Your Community Managers

Oct 30 2009 -
Test Server Time!
e cordially invite all Tibians to join our public test servers which will be online for a couple of days. This test is dedicated to the new features and changes which will come up with the autumn patch, including the world type realignment, the war system and the character world transfer.

Before you join, please carefully read the welcome thread on the test board. If you have any feedback for us, please leave your posts in the corresponding threads on the test board.

Edit:
The test server has been closed in the meantime. We would like thank everybody who has helped us testing the new features of the autumn patch.

See you in Tibia!
Your Community Managers

Oct 29 2009 -
Halloween and Lightbearer Event 2009
wo exciting events are going to take place within the next weeks!

On October 31, the vicious Halloween Hare will be back in Tibia. It is a gruesome creature with truly dark powers. Whoever comes too close to it will be turned into an evil creature! So take care, brave adventurers, the Halloween Hare will ravage both Rookgaard and mainland.

From October 31 to November 2, an even bigger threat comes across the Western parts of Darashia again: the terrible Mutated Pumpkin! It is powerful, it is evil, but if you look closely you might find some not yet digested items in it. This time, the Mutated Pumpkin mutated even more: when it is defeated, its remains will not be moveable any longer.

Also, the Lightbearer Event will take place this year. Meet NPC Lucius at the Temple of Light on November 11 where he is going to tell you more about the event, and the dark forces that threaten the lands of Tibia. Light is the only protection you have, and teamwork the only way to succeed during this time. Will you manage to keep ten lights, which are scattered throughout the lands, burning for five days? If only one light goes out, the event is lost and evil breaks loose in Tibia. But if you succeed, the reward will be even more precious.

Good luck to everybody and have fun!
Your Community Managers

Oct 23 2009 -
World Type Realignment and War System
easer time! The eagerly awaited autumn patch is in the pipeline and almost ready to be launched. The past few weeks had been quite demanding for the entire development team, but the work was worthwhile. This year's autumn patch is all about features. So, the time has come to provide some information, right? Here we go.

World Type Realignment

One of the biggest improvements is the introduction of realigned world types. What was formerly known as "non-PvP", "regular PvP" and "PvP-enforced" will be renamed in accordance with the basic gameplay adjustments that we put into effect, especially on non-PvP. Every Tibia player will be able to choose the game world type that suits him most with regards to safety and player combat. Hence, the different world types will be defined according to their PvP gameplay possibilities:

  • Optional PvP:
    Characters cannot be attacked, damaged or killed directly by other characters. PvP is basically possible within the scope of a war system, but only if both sides agree. We recommend this game world type to all players who are not quite sure which world type to choose, but who wish to play safely and only want to engage in fights which they have agreed to.
  • Open PvP:
    Characters can be attacked, damaged, killed or influenced in a negative way by other characters. The skull system is active to prevent players from excessively killing others. Players who are up to PvP fights may find this game world type interesting.
  • Hardcore PvP:
    Any character is able to attack, damage, kill or influence others in a negative way without any restrictions. There is no regulating skull system. This game world type might be the right place for players who are looking for unbounded and thrilling PvP challenges.
Only by doing this realignment, a war system could be added to the game in a useful way. It will be available for all game world types (details see below). Further information about the realignment itself can be found in our featured article "World Type Realignment" and the corresponding thread.

War System

In almost every war there are victims. Those who do not want to be involved in a war either get drawn into it unintentionally or are considered easy prey by war mongers. In order to avoid war victims but still allow guilds to wage war against each other even if they are playing on a game world type with an active skull system, a war system will be available. How does it work?

  • The leader of an active guild may declare war to other guilds via his guild page. Guilds can only be in war with, or declare war to, up to five opposing guilds at a time. Anyone can view the war history of a guild on a sub page of the respective guild page.
  • By declaring war, the guild leader chooses his opponent and sets the conditions: duration (from 7 to 180 days), frag limit (up to 1.000), a penalty payment in case of losing (up to 2.000.000.000 gold coins) and so forth.
  • His opponent may decline the war declaration, change its conditions or accept it. In case he accepts, the previously set penalty payments, and a small war declaration fee amounting to 1.000 gold coins, will be transferred from both guild leaders' accounts to a temporary escrow deposit at the next server save. In case the leaders' accounts could not be charged for any reason, further attempts will be made at subsequent server saves. As soon as the transfer is completed, the war begins.
  • During the war, the killing of a war opponent will always be a justified kill. However, attacking a war opponent will result in a protection zone block. If the attacked character hits back, he will also receive a protection zone block even though he did not initiate the act.
  • Characters that are currently in war will be marked with special icons. This allows an easy identification of friendly and opposing characters, as well as characters who are involved in other ongoing wars you are not part of.
  • Through guild channel messages you will be informed whenever members of your own guild, or the opposing guild, were killed, and as soon as you won or lost the war.
  • At the end of a war, the leader of the winning guild will receive the penalty payments that were previously transferred to the escrow deposit. In case of a time out, the guild which achieved the most frags will be counted as the winner, but only gets a proportional amount of the loser's penalty payment measured against the frag difference. In case of a draw, the payments will be returned to both guilds.
The introduction of the war system is accompanied by a couple of further details that were necessary to be changed or added:

On Optional PvP:
  • No blocking:
    On Optional PvP, the blocking of other characters will be basically eliminated via game design. You will be allowed to access and cross the same square that is already occupied by another character, his summons or convinced creatures. The result is a stack. You will have to move your character in a direction twice within 1 second in order to access a square that is preoccupied. On special squares like in front of depot boxes or next to quest or level doors this function will be disabled. Concerning wars, this means that players who are not involved in a war will not be able to block any other players whose guilds are in war. However, war participants from opposing guilds will still be able to block each other.
  • Stacking restrictions:
    The very first character on a square will always be on top of a stack now. Any character that enters the stack afterwards will be sorted below. Within the scope of the war system, attacks that are pointed towards a stack of characters (triggered by a click in the game window) will only effect the war opponent that is on top of the stack. Area damages, in contrast, will effect all war opponents in it. Furthermore, all characters on position 2 or lower in a stack will not be able to attack players, cast area runes or spells, loot monsters or heal others any more. This will be indicated by the message "It is too crowded here! You have to move first."
  • Healing:
    Within the first 60 seconds after taking PvP damage from an opponent, war participants and their summons cannot be healed by other characters that are not involved in the war. The same applies to party buffs.
  • Paralyzing:
    Players will be unable to paralyze others unless they are in war with them.
  • Magic wall and wild growth runes:
    If these runes are used by a war participant, their known effects will only apply to his opponents but not to his own guild members or any uninvolved players. Wild growth can simply be passed by allies and uninvolved characters but, unlike magic walls, stay visible in the game window. Magic walls that were cast by a war participant collapse as soon as an own guild member or an uninvolved character walks across. Magic walls cast by an uninvolved character vanish upon contact with any other character.
  • Skill training:
    To prevent players from abusing the war system for skill trainings, any weapon and shielding skills will not advance within the scope of the war system.
On Open PvP and Hardcore PvP:
  • Stacking restrictions:
    As on Optional PvP, the very first character on a square will always be on top of a stack, any character that enters the stack afterwards will be sorted below. Attacks that are pointed towards a stack of characters (triggered by a click in the game window) will effect only the character on top of the stack. Area damages, in contrast, will effect the whole stack. Furthermore, characters that are deep inside a stack will not be able to perform any kind of aggressive act any more, neither against other characters nor against any kind of creatures. This will be indicated by the message "It is too crowded here! You have to move first."
  • Paralyzing:
    Paralyzing other characters results in a skull mark according to the rules of the skull system if you are playing on Open PvP.
  • Miscellaneous:
    On Hardcore PvP, blessings and the amulet of loss will be available now and the experience gain for player killing will be removed.
In the future, we are going to further expand the war system by adding more features like a duel mode, war highscores and guild accounts.

A second autumn patch teaser is coming soon. There is one more big feature to be introduced: the character world transfer. Are you ready for this unique journey beyond borders? Your starting point will be the island of Travora that can be reached by ship from any city except Rookgaard. Here is an exclusive first look on how the Travora depot is going to look like...



Stay tuned!
Your Community Managers

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