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Aug 27 2014  - 
This afternoon, Quilia and Hydera will undergo a short ...
This afternoon, Quilia and Hydera will undergo a short downtime. Earlier today, we fixed an issue that led to erroneous black skulls on newly created characters. This mainly affected the new worlds so we will remove these black skulls there.
Aug 26 2014  - 
Two server saves will happen on Quilia and Hydera tomorrow, ...
Two server saves will happen on Quilia and Hydera tomorrow, August 27. The first server save will take place at 9:00 CEST, and the second one is the regular server save at 10:00 CEST.
Aug 26 2014  - 
Quilia and Hydera are online! The two new Open PvP game worlds ...
Quilia and Hydera are online! The two new Open PvP game worlds are now up and running. Both worlds are blocked for character world transfers. Initially, only premium accounts are able to play there. Have fun!
Aug 26 2014  - 
TibiaMagazine.com is increasing their staff! They are looking ...
TibiaMagazine.com is increasing their staff! They are looking for translators, designers and columnists. More info can be found in their forum in the section "Nosotros - Ingresa al equipo". The information is available in Spanish.
Aug 26 2014  - 
All game worlds are online again, please excuse the delay!
All game worlds are online again, please excuse the delay!
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The Birth of Tibia!
Follow us this month on a journey back through time, to the time at which Tibia was born. Hear from Steve, Stephan and Knightmare how they experienced the time back then and how it was for them to create a game that attracts people from all over the world!
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Aug 26 2014 -
New Preview: Increased Experience Gain Until Level 50
s announced yesterday, a new preview starts on Aurora and Aurera today. It features an increased experience gain for all characters below level 50.

This experience boost for killing monsters is intended to help new players getting past the early stages of the game more quickly so that they can finally set out to explore the more challenging parts of the Tibian world and embark on daring adventures. The bonus experience only applies to your level progress.
While characters of level 1 and 2 will benefit from a bonus that doubles their experience gain, this bonus will slowly decrease as they advance in level until it reaches the normal experience gain at level 50.
The experience bar will be coloured yellow if this bonus is active and if you place the mouse pointer on the bar it will tell you how much it currently affects your experience gain.

Further details about the preview can be found in the corresponding announcements and threads on Aurora's and Aurera's world boards. Game designer Evonary will do her best to answer your questions about the preview there.

Please note that the preview is only available on the preview game worlds Aurora and Aurera. If you use the Tibia Flash client to play there, the necessary patch will download automatically. If you want to participate in the preview by using the stand-alone client, you need to download and install a special client version which you can find in the download section.

Enjoy!
Your Community Managers

Aug 26 2014 -
Content Fixes
ith today's server save, we implemented a few content fixes. For example:

  • Their Master's Voice: The mad mage will now spawn randomly at one of three different locations in the dungeon. Also, we addressed an issue that allowed players to seal the area off for other characters until the next server save. The world change now gets reset to its initial slime stage if there is no character in the dungeon that has gobbled enough slime to face the mage. Moreover, we addressed an issue with reappearing slime even though players had managed to clean the whole area.
  • A couple of map issues and typos were fixed.

  • Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.53 from our download section.

    Enjoy!
    Your Community Managers

    Aug 25 2014 -
    Release of Redesigned Unjustified Kill System
    fter a thorough preview phase and a couple of adjustments based on the feedback we received during the preview, we are going to implement the redesigned unjustified kill system on all Open PvP worlds tomorrow, August 26.

    We would like to thank all players who helped us with constructive feedback during the preview. Most of the criticism we received still focuses on the basic PvP rule set that was implemented last year and the vision behind that system. Nevertheless, we still consider this a decision that was vital to provide a transparent PvP system as a solid foundation to build on.

    With the redesigned unjustified kill system, we tried to address important points of the criticism from last year, for example by measuring the extent of participation in an unjustified kill scenario. Every aggressive action now yields a certain unjust value. An aggressive action is any PvP action that has a negative influence on another character. This includes damage (direct or indirect), negative effects (paralyse) and limitations to the freedom of movement (blocking, obstacles). Also, healing an aggressor is an aggressive action.
    The unjust values for your individual actions will be visualised in a special bar in the client which fills up as you participate in unjustified kill scenarios. Thereby, it allows you to keep track of how close you are to getting a red or black skull and how long it will take to get rid of those skulls again.
    In addition, the overall sum of sanctions in an unjustified kill scenario has been limited to the value of 5 unjustified kills in total which will be distributed over all attackers depending on their actions.

    Moreover, the display of PvP modes in your client has been slimmed down a bit to help you with PvP activations. The secure mode button still allows you to quickly switch between being able to freely attack other players and only being able to attack or block characters if they have been aggressive towards yourself. Players who would like to choose between all four PvP modes can do so via the expert mode.
    As suggested by many players, we have also introduced the option to disable the PvP frames for the various PvP situations via the general options menu.

    The evaluation and consequences for blocking were a controversially discussed topic of the actual preview. Due to the feedback during the preview, we reduced the unjust value for pure blocking. While it will still count as participation and will be sanctioned it will not be counted as a full unjustified kill.
    Also, we added a feature that was suggested during the preview: If a character dies by damage that came only from himself or his group members, it is considered suicide. In that case, if someone received a skull for blocking this character, it will not count as unjustified participation.

    With tomorrow's release, we are also addressing the PvP issue concerning white skulls hiding in stacks: If you are standing in a stack, you are now able to attack any skulled character (depending on your PvP setting).

    As already announced back in June, the end of the PvP preview also marks the end of double experience and double skill gain on Aurora and Aurera with tomorrow's server save.
    Before switching the preview worlds to their normal state, though, we are going to launch another preview there tomorrow. This upcoming preview features an increased experience gain for killing monsters for all characters below level 50 to help new players getting into the more challenging parts of the game more quickly. Further information about this preview will be published tomorrow so stay tuned!

    See you in Tibia!
    Your Community Managers

    Aug 21 2014 -
    Let's Test a New Dawn...
    re you up for another public test, Tibians?

    In order to improve the starting experience, Dawnport, a completely new beginner's island has been created to guide new players through the basics of the game and help them take their first steps on their Tibia adventure.

    On Dawnport, the Adventurers' Guild has established an outpost in a small fortress. To head out on their first adventures and quests as a knight, paladin, sorcerer or druid, young heroes simply need to pass through the corresponding vocation gate of their choice. They will be provided with some vocation-specific stuff and spells to help them survive in the surrounding wilderness. Players can go back and forth between these gates and switch vocations as often as they like to find out which vocation suits them best before making their final choice.

    As soon as characters have reached level 8, they can leave the island and head for the main continent. Level 8 is also the required minimum level to participate in PvP on Dawnport. No matter how much you enjoy your stay, though, you have to leave the isle for good with level 20 at the latest.

    Along with Dawnport, a new PvP blessing for Open PvP worlds will be available. The Adventurer's blessing will protect characters from any loss through a PvP death until they reach level 21. However, a character will lose the Adventurer's blessing if he attacks another player. The blessing cannot be bought but will be bestowed automatically upon all characters below level 21 that do not have a player kill in their history.

    Rookgaard will continue to exist in its current state. The first character of newly created accounts, though, will always start its Tibian journey in Dawnport and has to reach the main continent from there. New characters of already existing accounts as well as follow-up characters on newly created accounts will still be able to reach Rookgaard via an NPC on Dawnport.

    We invite all players to visit Dawnport on Testa or Testera to try out the new start into the game. Let us know if the vocations as you can play them there feel similar to how they evolve later on in the game. Is the new area spacious enough? Are the battles and quests appropriately challenging and fun for a new player? Share your thoughts with us!

    In order to test Dawnport, please create a new character via the test website. You have to use your account name and password from August 01, 2014, 10:00 CEST, to log in.
    As usual, all players can read the test board, but only tutors, senators, fansite representatives, focus group members, and former closed beta testers can post there. If you are not among these groups, you are welcome to give feedback in the Auditorium.

    Welcome to Dawnport!
    Your Community Managers

    Aug 12 2014 -
    Content Changes and Fixes
    ith today's server save, the announced changes of the upcoming world event Rise of Devovorga have been implemented. Due to feedback we received during the public test, the time interval concerning stage 3 has been adjusted: If your world has successfully completed stage 2, stage 3 will be initiated sometime between 8 and 14 hours after the next server save.
    Additionally, the achievement Devovorga's Nemesis will now be granted to all players who significantly contributed to bringing her down in the final fight. While the achievement can now be obtained by several players on a world per year instead of just one, it will still remain rare and requires considerable effort.

    Also, the world change "Their Master's Voice" is now accessible again. Furthermore, we implemented a few content fixes. For example:

  • The shield modifier of moohtant cudgels were removed and the defence value was raised by +1.
  • Forbidden Fruits task (Northern Zao): We fixed an issue that prevented some players from continuing and completing this task. The keyword "collect" now allows these players to take up the task again.
  • A bunch of map bugs, typos and several minor graphical glitches were fixed. Also, a few erroneous or incomplete NPC texts were adjusted.

  • Besides, a PvP issue with summons was addressed: If you call a summon from now on in a place that would force it to appear far away - on a different ground level, or on the other end of a teleporter, for example, it will refuse your request and disappear again if the place on the other end is already occupied by other players.

    Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.52 from our download section.

    Enjoy!
    Your Community Managers

    Aug 04 2014 -
    Upcoming Test of Devovorga, Mad Mage and Party Spells
    est server time again! Tomorrow, August 05, we are going to start up Testa and Testera once more since we have some long-awaited adjustments in store for you. We would like to give you the opportunity to try them out before their release.

    Based on the feedback we have gathered over the last years, several aspects of the world event Rise of Devovorga have been improved. Here is a summary of the upcoming changes:
    • Stage 2 (Devovorga's incarnations can be reached through portals with different level requirements):
      All five incarnations are now accessible for at least one day to give more players a chance to face them. The condition to proceed in the event has not been changed so to trigger stage 3 of the event all five incarnations still need to be dead at the same time.
    • Stage 3 (blooms of doom and spawns of Devovorga appear):
      If your world has successfully completed stage 2, stage 3 will be initiated sometime between 6 and 12 hours after the next server save.
    • Reward eligibility:
      The permission to claim a reward can only be obtained by sufficiently contributing to a fight against one of the incarnations, blooms of doom or Devovorga herself in the last 60 seconds before the corresponding monster dies. Your quest log will inform you whether or not you have managed to earn reward permission.
    • Stone of Wisdom:
      If you are reward eligible, you will now receive a stone of insight instead of a stone of wisdom. Stones of insight scale more appropriately with levels. Important: Due to this adjustment, this year will be the last time stones of wisdom can be traded for experience with Milos and Trimegis. You cannot hand them in anymore during next year's Devovorga event but they will remain ingame as mere decoration.
    • Achievements:
      The achievements for slaying one of Devovorga's incarnations as well as the achievement "Cocoon of Doom" are now awarded to all players who have dealt a high enough amount of damage to the corresponding monster.
    • Several incarnations have been adjusted to make them a bit tougher.
    Everything else in this event should still work as before.

    Also, the notorious mad mage is about to return! The world change Their Master's Voice has been re-scripted to make it more maintainable. These changes are more of technical nature so the whole event should pretty much feel and work the same as before it was closed.

    Last but not least, we have also improved all four party buff spells to promote hunting in groups.
    • Druid: The spell "Heal Party" will be replaced by the spell "Restore Party". This spell is a stronger version of "Mass Healing" and will restore health points of the spell caster and all party members within a radius of 4 squares. It has a cooldown of 2 minutes.
    • Knight: The spell "Train Party" will be replaced by the spell "Shield Party". This spell will raise the shielding skill of the spell caster and all party members within a radius of 4 squares by 10% for 2 minutes. It has a cooldown of 2 seconds.
    • Paladin: The spell "Protect Party" will be replaced by the spell "Boost Party". This spell will raise the main vocation skill of the spell caster and each party member within a radius of 4 squares by 10% for 2 minutes. Main vocation skills are: Axe, club, and sword fighting for knights. Distance fighting for paladins and magic level for druids and sorcerers. It has a cooldown of 2 seconds.
    • Sorcerer: The spell "Enchant Party" will be replaced by the spell "Recharge Party". This spell will restore mana of all party members within a radius of 4 squares. It is similar to the druid's "Restore Party" spell with the notable difference that it does not affect the spell caster. It has a cooldown of 2 minutes.
    If you are curious about all these changes, join the public test tomorrow and give them a try!
    More information and instructions on the test can be found on the test website from tomorrow on. Please note that you have to use your account name and password from August 01, 2014, 10:00 CEST, to log in once the test has started. Due to the active preview on Aurora and Aurera, characters from preview worlds will not be able to join the test servers.
    As usual, all players can read the test board, but only tutors, senators, fansite representatives, focus group members, and former closed beta testers can post there.

    Have fun!
    Your Community Managers

    Aug 04 2014 -
    Content Fixes
    ith today's server save, we implemented a few content fixes. For example:

  • Wrath of the Emperor quest: In mission 3, Zalamon now also accepts the tail of the keeper if a player has completed the quest but lost the tail.
  • To Take Roots quest: Chavis now accepts the correct amount of harvested roots even if players have less than 5 roots in the inventory.
  • Luring silencers in Roshamuul: Only the player who actually triggers a silencer raid will be able to earn inquisition gold.
  • A few typos and map bugs were fixed as well.

  • Enjoy!
    Your Community Managers

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