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Jul 30 2014  - 
With today's server save, a few minor content bugs have been ...
With today's server save, a few minor content bugs have been fixed: You can now travel from Oramond to Travora and vice versa. Also, an issue with the killing tasks on Oramond has been addressed. Last but not least, some typos have been fixed as well.
Jul 29 2014  - 
While all game worlds are running, it is possible that they ...
While all game worlds are running, it is possible that they are listed incorrectly as "offline". We are aware of the problem, and will fix this as soon as possible!
Jul 29 2014  - 
Since we no longer use Google Analytics, the corresponding ...
Since we no longer use Google Analytics, the corresponding information about the transfer of data to Google Analytics has been removed from paragraph 8 of the Tibia Privacy Policy.
Jul 27 2014  - 
Due to some technical maintenance work, tomorrow's server save ...
Due to some technical maintenance work, tomorrow's server save will take longer than usual. We expect all game worlds to be back online around 11:00 CEST approximately.
Jul 25 2014  - 
The winners of the feedback form "Survey: New Payment System" ...
The winners of the feedback form "Survey: New Payment System" have been drawn. Premium time was added to their accounts and the arcane insignia sent to the inbox of their highest level character. Thank you for your feedback to all participants!
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Rich In Detail 4.0
It is time again to lean back and listen to some possible explanations from our scientists about a few Tibian mysteries... time again for another Rich in Detail article.
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Jul 24 2014 -
Retro Open PvP World?
ibians, we have a big surprise for you today!

For years, our stance on proposals about retro servers was quite clear: We had deep reservations and rejected them due to the complex and for the most part unfeasible nature such an endeavour would entail. However, players have kept on pushing these proposals and we continuously received feedback in which we were asked to at least give it a try.

Despite the official rejection, we have always followed the nostalgic discussions. In addition, our circumstances and possibilities gradually changed over time which has influenced the feasibility of such a project considerably. Especially the implementation of the new PvP rule set last year, the redesigned unjustified kill system that is currently being previewed and the underlying technical framework of both have finally opened doors to certain adjustments that were hardly feasible before. So in light of the continuous, passionate feedback and the changed circumstances, our opinion on this matter has also shifted to a more favourable stance. To get to the point:

We are thinking about introducing a new game world type: Retro Open PvP game worlds. These game worlds would be available to both free and premium players, and they would have all the content and features that are currently available on normal game worlds. Also, they would also receive all future updates except for PvP. PvP rules on these game worlds would feature a couple of things old school fans probably have missed dearly. Naturally, we have to set some limits here. After assessing all the feedback on PvP these days in comparison to PvP back in the good old days, we have compiled a list of popular old school features we are willing to bring back if you want us to:
  • 2 Unjusts, which means: No matter how many characters took part in an unjustified PvP kill, only the character that dealt the most damage and the character that dealt the final blow will face consequences.
  • No Ghosting (or its predecessor swapping), which means: Everybody always blocks all other characters anywhere.
  • No Fair Fight Rules, which means: No matter how many attackers took part in a PvP kill, the death penalty of the victim will not be reduced.
  • No Twist of Fate, which means: There is no additional blessing that will protect you from the losing your normal blessings in case of a PvP death.
Some of you may miss manual aiming on this list. Despite its desired return by some players, we will not reintroduce this feature. Also, since the focus clearly is on PvP rules, these world types would not bring back features which are not only relevant for PvP (e.g. no buyable runes through NPCs). For further information on our reasoning behind this, please check the corresponding statement in the Auditorium.

We are aware that it is not possible to find a common ground that will satisfy all players who are interested in old school PvP or retro gameplay aspects in general. Nevertheless, we are ready to give this a try to see how it is welcomed and accepted by the community.

Before pursuing this any further, though, we would like to get an idea of the general interest in such a game world type and the previously mentioned possible features you would like to see there. Also, we would like to know your opinion on whether or not character world transfers to Retro Open PvP worlds should be possible. Therefore, we have started a poll including all these questions. The results will influence our decision so make sure to cast your vote and spread the word.

We are eager to hear your thoughts!
Your Community Managers

Jul 22 2014 -
New Stuff Available via Payment System
ew products are available via the payment system!

In the Extra Services section, you can now also buy an "Express Character World Transfer". This service may be of interest to you if you recently transferred your character to another world but would like to move it again without having to wait six months.
An express character world transfer can be used immediately, regardless of when your last world transfer took place. That is the reason why this service is more expensive than a normal character world transfer.
Please note that besides this noticeable difference, all other restrictions and requirements of normal transfers also apply to express character world transfers.

If you would like to treat one of your characters to a new devoted travelling companion, check out the new section Mounts in the payment system. There, you can find a colourful selection of extravagant mounts at different prices.
Accompanied by a majestic desert king, you will make a grand entrance wherever you go. Charge into battle on a fierce jade pincer, stand your ground on a massive platesaurian, or terrify your enemies and unleash chaos astride a blazing nethersteed.

At the moment, 12 different mounts are exclusively available via the payment system. So make sure to have a look if you are interested in complementing your character's appearance with one of them.
Once bought and assigned to one of your characters, you can ride it ingame whenever you want, no matter if you are a free account or a premium account.

If you would like to know more about purchasable services and stuff we may offer in the future, please take a closer look at the additional information we have provided in the Auditorium.

Saddle up!
Your Community Managers

Jul 15 2014 -
Double XP and Double Skill Time
our exciting weeks full of great and thrilling football matches are behind us! We cheered, we screamed, we hoped, we cried, we kept our fingers crossed and finally, we jumped for joy. It was a wonderful time!

The victorious German team has just been welcomed home in Berlin. Weltmeister!!! Woohoo!!!
We would like to take this opportunity to celebrate this with all Tibians by temporarily activating double experience and skills for you to spice up your hunting time.

Between the server saves of July 18 and July 29, all monsters will yield twice the usual amount of experience points, and your skill training, including magic level, will advance twice as fast. The skill progress when training offline will also be doubled. Since double experience and skills is still active on Aurora and Aurera, experience points will be tripled there, and character skills will advance three times as fast during this time. Also, the skill progress when training offline will be tripled.

If you want to flaunt the colours of your favourite team while hunting, you can still wear the jersey outfit until July 29, server save.

Hit the hunting grounds!
Your Community Managers

Jul 15 2014 -
Content Fixes
ith today's server save, we implemented a few content fixes. For example:

  • Combinatorics quest: The position of sewer entrances has been fixed and a new exit has been added. Thus, the quest log should now update properly if you kill monsters in the correct order.
  • Communications Breakdown quest: Descriptive text has been added to the coloured riddle to make it unambiguous.
  • Probing quest: It is not possible anymore to use the probing device and adjust it if it has not been placed in a valid position as signalled by the mono detector.
  • Prince Drazzak has been adjusted to address his former invincibility.
  • Thieves Guild quest: If you have lost the compromising letter, you can now fetch a new one after 10 minutes have passed.
  • The Mummy's Curse: Players are no longer teleported into the chamber if Horestis is inactive.
  • We fixed an issue with Rafzan's elevator that only affected a few game worlds.

  • Enjoy!
    Your Community Managers

    Jul 14 2014 -
    Game World Merge Announcement and New Worlds
    s we announced back in March 2014, we have been working towards merging game worlds to provide a more enjoyable Tibia experience for players on low populated worlds. The first merger already took place on June 24 and now it is time to follow up on this.

    On August 14, 2014 at the earliest, the following game worlds will be merged:



    ... will be merged into the newly created world Kronera.


    ... will be merged into the newly created world Garnera.


    ... will be merged into the newly created world Thera.



    ... will be merged into the newly created world Rowana.


    ... will be merged into the newly created world Nika.

    If you have a character on one of the aforementioned game worlds or simply want to know more about what to expect in case of a merger, please check the additional information we have provided in the Auditorium.

    In addition to these mergers, we plan to set up two new Open PvP worlds: Quilia and Hydera.
    These worlds will be blocked for character world transfers for a significant amount of time. However, please note that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.

    We will inform you once the exact dates of the aforementioned mergers and the set-up of the new worlds have been determined.

    Get ready!
    Your Community Managers

    Jul 07 2014 -
    Major Game Update 10.50
    pdate time again! The teaser time and the test phase are over and the Tibia summer update 2014 has just been released. Before you start exploring the new stuff, we would like to give you a short summary of what to expect.

    A new and unknown island has been discovered. Lots of challenges, monsters, and quests are waiting for you there.

    If you ask Captain Bluebear in Thais for a passage to Oramond he will ship you to the new isle in the East. Once there, a special slime slide system will transport you from the harbour to the island. Don't be scared! The slide feels indeed a bit oozy.
    Nearby, the city of Rathleton is waiting for you, but be warned! Nasty monsters will not let you reach the town too easily. Strong and tall minotaurs are claiming parts of the island as their home and will give you a hard time if you want to wander around alone and without help. In general, Oramond is a dangerous area. Lots of new creatures are ready to test your fighting skills. Not only new kinds of minotaurs, but also metal gargoyles, rustheap and glooth golems, devourers, blood beasts, and many more will try to kill you.

    The city of Rathleton is divided in several parts. Some quarters and the sewers are full of threats but the city has a lot more to offer. New rentable houses and guildhalls are available in Upper Rathleton. So make sure to be ready when the bidding starts. Do not miss your chance to call one of the pretty new houses your home! Furthermore, you can now earn voting rights ingame and thereby participate in Rathleton's decision making. For example, you can choose between different dungeons with different creatures or vote for certain boss fights. Your vote matters!
    Of course, many quests, several bosses, new equipment, a new outfit and a new mount are waiting for you as well.

    In addition to the new area, we changed and adjusted the shared experience to make it more attractive for you to hunt with your friends. Gather your mates, call your guild, meet new comrades and try it out!

    And last but not least, you will find some new varying monster spawns on Oramond that will make your hunting experience more thrilling.
    The improved animations that are currently being tested on the test servers will be released within the next weeks.

    The update will download automatically when you log into the game. You can also download the new stand-alone client version 10.50 from our download section. Please note that the download of the client will take longer than usual.

    Oramond is calling!
    Your Community Managers

    Monster of the Week Monster Pedestal and Players Online Box
    Players Online
    About a Retro Open PvP world...