The road of sorcery has led many to great wisdom and power. Others have left the way that the magician orders have aspired. Fallen victim to the misuse of their magical powers for personal and selfish goals, those magicians have turned their backs on their fellow sorcerers and tread forbidden paths to acquire more and more power. Some magicians are pursuers of the dark arts of sorcery right from the beginning of their career, others became Dark Magicians by looking for revenge or sometimes only survival after being cast out by the magic orders. Still, knowing that they are magically gifted and thus feeling superior to humanity and ordinary mortals, the Dark Magicians carve their own niches in existence. They can be found in hidden caves as well as in ruins or remote hideouts. Although usually loners, they sometimes have minions to help them with their evil schemes or serve themselves under the rule of a more powerful being. In the service of some scrupulous leader or for their own good, they pursue sinister researches and projects. In their aspiration for power, they often meet their death by the hands of more skilled adventurers. Only a few of the Dark Magicians have what it takes to endure the long road to become a necromancer or a warlock after years of studying and gathering power.
Dark Magicians have 325 hitpoints. They are strong against earth, energy, fire, holy and ice damage. On the other hand, they are weak against death damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Dark Magicians yield 185 experience points. They carry blank runes, gold coins, health potions, mana potions and sometimes other items with them.
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