The minotaurs know several sects with several purposes. The mooh'tah masters and the death magicians being the most prominent outside the minotaur society. One of the most secretive sects is what the minotaurs call the high judges. They are the sheriffs, judges and executioners of the minotaurs, combined into a single person. They are almost seen as mythical figures and are structured like a military order and a secret society at once. No one knows who hides beneath their shrouds and masks. They are faceless as justice itself. The requirements to join their order is as unknown as their recruitment process. They rarely talk to outsiders other then to proclaim a sentence. Recently the order has stepped forward from the shadows though and their grandmaster proclaimed a death sentence to all enemies of minotaurhood. This places the high judges into the first lines of battle. In the first encounters not only their battle prowesses could be noticed but it also became alarmingly clear that they are not short in numbers yet no one knows for terrain about their manpower. Another mystery is that there are sects of high judges in almost all notable minotaur colonies and they all seem to follow the orders of a single grandmaster, regardless of the colonies allegiances. How the different sects communicate and coordinate even on different continents is yet another riddle though. It can be said for certain that two high judges will never fight each other in battle but the sect rarely fight in inner minotaur conflicts anyway. Usually they travel alone and pass their sentences on those they find guilty. People may come to them to mediate conflicts or seek justice and the high judges will answer their plea ... for a price. It's commonplace to present the high judges gifts for their expected services. Sometimes a high judge might feel offended by the gift and leave, sometimes he considers it an insult and instantly delivers his sentence for the grievance. So usually the gifts to the judges are quite generous and a high judge can expect free food and lodging wherever he travels. The judges are seemingly bound in their doings by something they call 'the code' which probably is some kind of text with laws. The tricky thing is, that this code as almost everything else concerning the judges is secret. The ordinary minotaur can only guess by the sentences what the code might consider forbidden and what not. This leaves them with only a vague feeling what is forbidden and what not. Considering the often harsh punishment that the judges delver most minotaurs tend to keep it save and stay away from everything that even remotely could be considered a crime. The moniker 'execowtioner' was given them by human adventurers who first encountered the sect. Calling a high judge execowtioner though, is asking him for a death sentence.
Execowtioners have 3500 hitpoints. They cannot be paralysed. Moreover, they are strong against death, earth, energy, ice and physical damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Execowtioners yield 2400 experience points. They carry execowtioner masks, gold coins, great health potions, great mana potions, minotaur leather, platinum coins and sometimes other items with them.