The guardian of tales is a librarian and curator to its core. A good part of their enormous brain patterns are dedicated to organizing, comparing, analyzing, evaluating and memorizing new and old knowledge. They could be considered living, mobile libraries on their own. They often work in tandem with animated feathers to create new books or recreate old ones. They serve as the main copyists of Zathroth and are responsible for spreading certain knowledge while withholding other for the worthy. The guardians are zealous followers of Zathroth and as such developed their own, twisted philosophy around their teachings, so it's not uncommon for them to twist and alter texts that they produce to fill them with traps that will spell doom for the unwary and unworthy. One of their most prominent creation is that of a living, sentient runic alphabet. Those runes are able to spread like a disease amongst books and texts, change and subvert their contents and rumor has it, that it might even in some strange way may spread to sentient beings in some way. Though reclusive and more concerned about knowledge and service to Zathroth, when cornered or in service of forbidden knowledge the guardians are more then willing to engage in a fight. They use their knowledge to weave powerful spells and their only true weakness is, that they are way better in the theoretical application of their knowledge then the practical one. This leaves an opening at least for some highly skilled adventurer to weather their waves of attacks and pierce their wards and protections to overpower them. Defeating a guardian of tales though is not an easy task and surely none that pleases the god of forbidden knowledge.
Guardians Of Tales have 15000 hitpoints. They are immune to fire damage and cannot be paralysed. Moreover, they are strong against death damage. On the other hand, they are weak against ice damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Guardians Of Tales yield 11800 experience points. They carry book pages, burnt scrolls, glowing runes, platinum coins, small diamonds, soul orbs, wands of inferno and sometimes other items with them.