Juvenile Bashmu are the younger versions of Bashmus.
Juvenile Bashmus have 7500 hitpoints. They cannot be paralysed. Moreover, they are strong against death, earth and energy damage. On the other hand, they are weak against holy and ice damage. These creatures can neither be summoned nor convinced. In addition, they are able to sense invisible creatures.
Juvenile Bashmus yield 4500 experience points. They carry great spirit potions, platinum coins, ultimate health potions and sometimes other items with them.