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Oct 29 2020 -  11:00

Due to a technical issue, Monza is currently offline. We are working on bringing the game world back online as soon as possible.

Due to a technical issue, Monza is currently offline. We are working on bringing the game world back online as soon as possible.

Oct 29 2020 -  10:00

Tibiapedia.com has published a new tool, a Loot Analyzer for Party Hunts. All information, as well as the tool, is available in English and Spanish. Head on over there and check it out!

Tibiapedia.com has published a new tool, a Loot Analyzer for Party Hunts. All information, as well as the tool, is available in English and Spanish. Head on over there and check it out!

Oct 27 2020 -  11:00

Happy Birthday, Tibiopedia.pl! Today it is their 12th anniversary already. In order to celebrate, they invite you to participate in their contest Playing with Ferumbras (third edition). Check out all the information directly on Tibiopedia.pl, they are available in English and Polish! Good luck to all participants and best wishes to the entire fansite team!

Happy Birthday, Tibiopedia.pl! Today it is their 12th anniversary already. In order to celebrate, they invite you to participate in their contest Playing with Ferumbras (third edition). Check out all the information directly on Tibiopedia.pl, they are available in English and Polish! Good luck to all participants and best wishes to the entire fansite team!

Oct 27 2020 -  10:00

Among other things, today's patch fixed and changed the following: Text copied from the console will now begin with the oldest message again and end with the newest one. Also, the ancient lion knight moved out of his tower to the beach where he will mingle with the usurpers from now on. Moreover, a tooltip in the "Regular World Transfer" entry of Char Bazaar listings now informs you about the restrictions of world transfers.

Among other things, today's patch fixed and changed the following: Text copied from the console will now begin with the oldest message again and end with the newest one. Also, the ancient lion knight moved out of his tower to the beach where he will mingle with the usurpers from now on. Moreover, a tooltip in the "Regular World Transfer" entry of Char Bazaar listings now informs you about the restrictions of world transfers.

Oct 27 2020 -  10:00

The vocation adjustments test has ended. We would like to thank all players who helped us with constructive feedback and suggestions. Thank you for your efforts and your time!

The vocation adjustments test has ended. We would like to thank all players who helped us with constructive feedback and suggestions. Thank you for your efforts and your time!

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Oct 29 2020 -

Familiars, Colourisable Mounts, and More

uick looting is meant to ease the often tedious looting process for players. In its current form, it does not reach this goal fully, as squares might have to be checked with "Browse Field", if several corpses lie on top of each other. A new Quick Looting Extension will let you quick loot a stack of corpses with the click of a button, which works with up to 30 corpses on one field. This new functionality will be active by default, but can be deactivated to make use of the old quick looting mechanic.

Familiars and Colourisable Mounts

In order to further enrich your possibilities to personalise your character, we are introducing familiars, which are different appearances of your mighty summon, as well as the option to change the colour of specific mounts.

A Krakoloss awaits you

The "Customise Character" dialog now lets you colourise mounts, just like how outfits are colourised. Please note that this will only work with certain new mounts, not old ones. The first of these colourisable mounts will be introduced in the winter update. For the sake of convenience you can copy the outfit's colours to the mount, and likewise, you can copy the mount's colours to the outfit.

New familiars can be summoned

New familiars (Snowbash, Sandscourge, Mossmasher, Bladespark) can be gained in the upcoming winter update as well, one for each vocation. It will then be added to your already existing one, and despite looking completely different than the old summoned creature, it will not change the mechanics of your mighty summon. The familiar can now be viewed and selected in the "Customise Character" dialog, though it cannot be colourised. The spell names will be changed to (summon) Knight Familiar, (summon) Paladin Familiar, (summon) Sorcerer Familiar and (summon) Druid Familiar. The familiars that a character owns can be viewed in the character tab of the Cyclopedia, under "Appearances". They will also be displayed in the Char Bazaar.

Exercise Weapons with Greater Charges

Since training with several exercise weapons is a time consuming affair which does not require much, but still occasional attention, we are introducing new versions with greater charges. There will be "enhanced" and "masterful" versions of the six existing exercise weapons in addition to the standard ones, which will stay as they are. "Enhanced" exercise weapons will have 1,800 charges (sold for 90 TC/945,000 gp) while "masterful" exercise weapons will have 14,400 charges (sold for 720 TC/7,560,000 gp). These new versions are otherwise identical to the old exercise weapons: They are sold by the same NPCs in the same category, they cannot be bought in Tournaments and players will not be logged out due to inactivity when using them.

We hope you enjoy the new features,
Your Community Managers


Oct 27 2020 -

Reward Streak Protection, Damage Input Analyser

ailing to check in one day and losing your hard earned reward streak can be a frustrating experience. The new Reward Streak Protection will alleviate this situation as it gives players the opportunity to save their reward streak in such a case.

Each character receives one daily reward joker on the first server save of each month. They can accrue up to three of these daily reward jokers, which will be displayed in the reward wall. The character selection receives a new column which shows whether the daily reward has been already collected since the last server save.

The new daily reward jokers each compensate for one server save cycle during which the daily reward has not been collected. For instance, if you have two daily reward jokers and forget to collect the daily reward for two server save cycles while having an active streak of five days and only collect the reward within the third server save cycle, the two daily reward jokers will be used up and your streak will be increased to six days. If you would not have at least two jokers in this case, the daily reward streak would be reset when collecting the reward.

Damage Input Analyser

This new tool, which will be integrated into the analytics selector, provides you with a detailed overview of the damage you receive, serving as a counterpart to the impact analyser. It shows you the following information:

  • Total: The total amount of damage a character has taken from any source.
  • Max-DPS: Maximum damage per second, the maximum amount of damage a character has taken in one second.
  • Damage graph: Depicts the "damage taken per second" amount over time as a graph.
  • Damage Types: Lists the received damage by type, sorted by the highest amount in descending order.
  • Damage Sources: Lists the received damage by source, sorted by the highest amount in descending order. Limited to the five highest entries.

Displaying the damage graph, damage types and damage sources can be individually disabled. Like with the impact analyser, either recent values or session values can be shown. Speaking of which, the impact analyser will receive the same kind of damage types listing as well, which can be disabled, like in the damage input analyser.

Highscores Filter Extension

The highscores filter options, which have been improved already in this year's summer update, have received further additions. It will now be possible to filter highscores on the website and in the client by world type and BattlEye status to provide the player with even more ways to look for specific data.

We hope you enjoy the new features,
Your Community Managers


Oct 22 2020 -

Call to Adventure

t had been a couple of months since Redwin had last set foot in Liberty Bay. He was kept busy by his work as a mariner which had now brought him to Venore, and a certain quaint encounter during a rainy, starless night was pretty much all but forgotten. Having already unloaded the cargo, he had the rest of the day off and decided to wander the narrow streets. It was not his first visit to the city, and a shop unfamiliar to him caught his eye. New merchants liked to offer low prices when they opened their store in order to carve out their share of the market, so Redwin decided to enter, looking for a bargain.

"Good day.", he greeted the trader.

"Ah! I thought you'd be here a bit earlier, but beggars can't be choosers, right? Well, better late than never."

A big grin met a confused face.

"Pardon?" was what finally came over the sailor's lips.

"You must be Redwin, right? I've been expecting you."

"Wha–"

"Merton told me that you would pay me a visit. I have to say, I am delighted to meet you!"

"Oh no."

"We, that is, the Venorean traders – but truly everyone living on the shores and involved in seafaring – is in dire need of your help."

"Look, I'm really not interested in–"

"You like to negotiate, I see. I admire that! Don't worry, you do something for me, I'll do something for you."

"You'll leave me alone?"

"Better! I'll tell you all about the path to your destiny!"

"My... destiny?"

"The adventure of a lifetime, my boy. A young fella like you should up and see the world!"

"... right. I'll get to that when I got the time. I have a job, you know."

"Yeah, but... opportunity calls!"

"I'm not hearing anything, and even if I were, I would not call back. Now, if you will excuse me."

"Hang on a second."

For whatever reason, Redwin stayed his outstretched hand, the doorknob in reach.

"Just help me out with this pirat problem and I'll tell you the location of a secret passage. Follow it and you'll meet my business partners who coincidentally also need your help. Though they might not trust you right away. But then again, for somebody like you it shouldn't be a problem to gain their trust."

"Wait, what? I'm supposed to help you in order to have the privilege of helping out some other guys? And who are those folks you are dealing with anyway? Probably bandits and smugglers."

"Bandits? No, though they do wear masks.", Eustacio chuckled, before becoming serious again.

"Look, I understand that you might be skeptical, but if you follow your path, rich reward awaits you at the end!"

"Yeah, right. No thanks.", said Redwin, as he left the store in a hurry, Eustacio's words of paths and destinies following him out the door. He uttered a sigh of relief only as his ship finally left the harbour again. Up in the crow's nest he was gazing over the billowy blue of the ocean as his mind began to wander. What strange events these had been...


Oct 20 2020 -

Tall Tales

t was already dark when Redwin entered The Jolly Seahorse. Lyonel worked the bar as always and Bradford's singing unsuccessfully tried to drown out the lively conversations of the tavern guests. The young sailor ordered a beer – a few barrels had made it to this establishment for a change – and looked for a relatively quiet corner to enjoy his beverage. Concentrating on the foamy, gently swaying surface, he sat down.

"Hello there, laddie! Let me tell you something, will ya?"

An old mariner appeared seemingly out of nowhere and took seat on the opposite side of his table.

"Wha– Sorry, do I know you?", asked Redwin, bewildered.

"Don't think we've met, name's Merton. I've been travelling the high seas since I was a wee lad, and I have many a tale to tell."

"I'm sure you do, but I'd rather just enjoy my brew in solitude if you don't mind, it's been a long day and–"

"Now hold on there, laddie. This is important. Let me tell you about something which is vital to the wellbeing of our fair cities and coasts."

Redwin's eyes darted across the room, to see if anyone could help him out of this unfortunate situation. Not finding any assistance, he resigned himself to his fate. Letting out a heavy sigh he looked into the depths of his beer mug. The white froth was now but a distant memory and its disappearance had revealed the dark liquid below.

"It's the darndest thing, I tell ya, laddie. You see, there are these pirats."

He paused.

"And...?", did Rewin finally inquire, exclusively out of courtesy, rathern than genuine interest.

"Pirats. Don't you find that the least bit curious?"

"Not really, since it's not the first time I've heard a sailor's yarn."

"No, you don't understand, laddie. They are pi-rats!"

"Yeah, yeah, pirates, I get it. Disreputable folk roaming the oceans. I'm familiar with the concept."

"No, they are rats! Pi-rats!"

"Oh. Yes, of course. Of course they are." It took all of Redwin's willpower not to roll his eyes. "Well, it was good talking to you, but I really need to get going, I think I left the oven on and my house is probably burning down right now, so I better take a look at tha–"

"Enough with your idle prattle! I told you, this is important!"

"More important than not burning down Liberty Bay...?"

"These pirats are a threat to us all! They pillage and plunder, they raid our shores, they–"

"I get it, they must be stopped."

"Exactly! So, travel to Venore and talk to Eustacio there. He'll fill you in on the details."

"Sorry, what? No, I didn't mean stopped by me. I want to have nothing to do with this."

The old sailor looked at him for a moment with a blank expression on his face before it burst out of him:

"Curse you! May Sula strike you down, Redwin! ARRR!"

The young seafarer, bemused and befuddled by this sudden onset of rage, sighed inwards.

"Have it your way then; should I ever end up in Venore, I'll look for this Pistachio guy, trust me, I will, no doubt about it.", he replied at last, tiredly, before moving out of his seat, leaving his beer mostly untouched.

"I'm glad I could reach you, laddie! I'll tell Eustacio of your arrival! You need to find the pirats!", Merton shouted after him.

Redwin wrapped his cloak tightly around himself before braving the rainy, starless night, as he moved through the cobbled streets of Liberty Bay. The only thing he was sure of needing was to avoid The Jolly Seahorse for a while, as it dawned on him that Merton had known his name, despite him not mentioning it once.


Oct 14 2020 -

New Open PvP Game Worlds

ttention, fellow Tibians! Three new game worlds are about to be launched!

Next week, on Wednesday, October 21, we plan to set up three new Open PvP game worlds:

Adra (EU), Wizera (NA), Utobra (SA)

These worlds will be protected by BattlEye and will be blocked for character world transfers for a significant amount of time. Please note, though, that depending on how their populations evolve, it may still be possible that these worlds will be opened for transfers or even be merged with other worlds at some point of time.

Initially, only Premium accounts will be able to play on Adra, Wizera and Utobra.

Into the fray!
Your Community Managers


Oct 12 2020 -

Vocation Adjustments

he time has finally come for the vocations to receive some adjustments! We have been collecting a lot of player feedback over time which shaped the changes we came up with, with a representative survey from last year being especially helpful, in which we asked about your opinion on current problems and challenges of the vocations.

The goal of this project was to remedy these identified problems and sharpen the profile of the vocations, so that each of them has their particular role.

Incorporating feedback does not stop here for us however, as we have invited a sizeable amount of players to an external test. While in-depth information is provided on the accompanying test forum, here is an overview of what is in store for you.

Strong mana potions for knights and challenge spell against distance fighters

Knights will finally be able to use strong mana potions, as the mana pool of high level characters has constantly grown, which made it difficult to fill up with normal potions. They will also receive a new healing spell which fills the gap between Wound Cleansing and Intense Wound Cleansing, to strengthen their healing abilities. On the other hand, while using Blood Rage, the knight will now take more damage, to make the spell's trade-off between attack and defense more pronounced. Knights will also get a new spell, which will temporarily turn distance fighters into melee fighters and challenge them, as a common criticism has been that knights do not have a good way of dealing with distance fighters.

More healing options for druids

Druids receive two new healing spells: Nature's Embrace, a stronger version of Heal Friend, and Restoration, which will be the most powerful self-healing spell. In turn, they can no longer use Heal Friend on themselves, as their overall healing capabilities have been strengthened. The mana costs for Terra Wave will also be lowered to reduce waste.

New attack and debuff spells for sorcerers

Sorcerers receive a new offensive spell, Great Fire Wave, which in terms of power lies between the Energy Wave and a Fireball Rune, to increase their attacking potential. Attack and critical damage of the wand of darkness will be lowered to curb its power. On the other hand, the sorcerer receives two completely new PvE debuff spells: Expose Weakness and Sap Strength. These new AoE spells weaken monsters by reducing their damage or making them more sensitive and thus provide the sorcerer with a wholly new facette to their gameplay, strengthening the vocation's role in a team hunt.

Something which affects both druids and sorcerers is the change of the Magic Shield. In its current state, it gives mages the ability to absorb a lot more damage than knights and paladins. The druid's and sorcerer's Magic Shield now only blocks a certain amount of damage before it breaks. The energy ring can now only be used by knights and paladins, but sorcerers and druids get a new item, which casts a Magic Shield that works like their new, modified one. With these adjustments we hope to strike a balance between giving mages a reasonable amount of protection while not outclassing knights and paladins in terms of defensive capabilities.

Quiver and elemental damage imbuements on weapons for paladins

Paladins get a new item with the quiver, which may hold either arrows or bolts and can only be equipped by this vocation. Ammunition is no longer used out of the backpack, but solely out of the quiver. Paladins can now make use of elemental damage imbuements, since bows and crossbows are going to be imbueable with elemental damage. This will apply the effect to the quiver's ammunition, while it also depends on the ammunition type how this manifests. Elemental damage imbuements do not affect diamond arrows. However, speaking of diamond arrows, the cooldown of Conjure Diamond Arrow and Conjure Spectral Bolt has been massively decreased down to two seconds, so that players no longer need to prepare ammunition a long time in advance of a hunt.

They will also be able to use great mana potions, similar to how knights can use strong mana potions now. The distance skill bonus that is gotten through Sharpshooter has been reduced a bit, since it is widely considered as too strong by players. On the other hand, they receive a new spell similar to the knight's one, turning distance fighters into melee fighters, though it does not challenge monsters and does not affect as many creatures, combined with a longer cooldown.

Increased healing and adjusted damage range

Intense Healing and the Intense Healing Rune now heal slightly more than before, to bring them in line with the new Supreme Healing spell. Moreover, to narrow the spread of damage dealt by single target, non-critical physical range and melee attacks, their minimum damage has been increased a bit while their maximum damage has been reduced a bit. Overall, this does not affect the power level of players, but makes the damage output more stable.

Test server

As mentioned above, in order for you to test these changes and have your say, we have launched a test server and invited a large number of players to it. The exact details, numbers and reasons for these changes can be found in the accompanying test forum. We are looking forward to you trying out the adjustments and giving your feedback in the respective threads to help us improve on them. We will closely follow the threads and incorporate feedback which helps in reaching the stated goals.

See you on Testa, Testera, and Testebra!
Your Community Managers


Oct 09 2020 -

New Decoration

ew decorative items have arrived to the Store today. Channel your inner blacksmith with the Smithy Furniture Bundle and other assorted items to show friends and acquaintances that the talents of a true artisan reside within you.

Not everyone is made out to work the Forge as you have to be able to withstand its fiery heat.
The Pair of Bellows fan the flames of the forge, making the fire hot enough for the smith to properly work the metal.
This Grinding Wheel has seen many a blade being sharpened against its unrelenting surface and bears the marks to prove it.
The Anvil may well be called the heart of the smithy, where all creations take shape under the mighty blows of the hammer.
While not truly a common site in a blacksmith's workplace, this Baby Elephant will keep you company during the arduous workday. It can cool itself off too, should the fires of the forge get too hot.
Having been smithed to last, the Wrought-Iron Bed with its sturdy frame is a fine piece of craftsmanship.

When bought, these items are directly delivered to you as decoration kits, which can be unwrapped inside your house. The unwrapped decoration items are non-takeable and also indestructible.

We hope you enjoy the new deco items!
Your Community Managers


Oct 08 2020 -

Orcsoberfest

o you want to party like there is no tomorrow? Ready for some fun activities? Then you are in luck, as Orcsoberfest is right around the corner!

It is time again for the orgers to get their fill of all the food and beer one could ever dream of, while diligent orcs work tirelessly to ensure that no plate and no stein is ever empty. Gain festive points by engaging in numerous activities, partake in the lottery to have a chance at winning great prizes or try to satiate King Chuck's voracious appetite in exchange for a reward.

As of server save on October 09, a tent will appear south of Thais. Inside is a teleport which is open to any Premium player, bringing you to Orcsoberfest island. Talk to your friendly neighbourhood orger Xaver first after your arrival or directly engage in the activities if you are an Orcsoberfest veteran.

The festival concludes on October 16. During the weekend after the event (server save on October 16 until server save on October 19) all game worlds will receive a 50% XP boost for creatures of the "demon" bestiary class.

As they say on the island, meaning 'Happy festivities!' in Orcish:

Otsaf'tis!
Your Community Managers


Oct 01 2020 -

Annual Autumn Vintage

he first batch of winterberries is finally ripe. Now it is time to produce some delicious berry juice during the Annual Autumn Vintage, which takes place from October 01-08, and again from October 17-24! Just make sure to take off your shoes and wash your feet before you start the treading!


During the event, winterberries can be looted from various monsters. Collect some of those berries and talk to the trusted member of the Combined Magical Winterberry Society. You will be sent to a secret location, where you can start your treading once enough winterberries have been delivered.
If you need further information about the treading process, just ask Gruffy.

Your world will succeed if enough loads of winterberries are processed in time to temporarily refine all health and mana potions of your world. Their effect will be enhanced by 33% for 7 days in case of success.

Let the stomping begin!
Your Community Managers


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