Monster Pedestal Box
Boosted CreatureBoosted Boss
Contentbox headline
Nov 28 2022 -  11:00

TibiaMaps.io has published an article dealing with the map changes that were released with the winter update 2022. Head on over there, and check out Tibia Winter Update 2022: what’s new on the map? to learn what's new!

TibiaMaps.io has published an article dealing with the map changes that were released with the winter update 2022. Head on over there, and check out Tibia Winter Update 2022: what’s new on the map? to learn what's new!

Nov 28 2022 -  07:00

Congratulations to the winners of the "Guess the date of the update" poll! The ten lucky winners who guessed the correct date of the winter update have been drawn. They will find their CM Token in the inbox of the highest levelled character on the account that has reached main and is currently not being offered in the Char Bazaar.

Congratulations to the winners of the "Guess the date of the update" poll! The ten lucky winners who guessed the correct date of the winter update have been drawn. They will find their CM Token in the inbox of the highest levelled character on the account that has reached main and is currently not being offered in the Char Bazaar.

Nov 28 2022 -  06:00

Just in time for the release of the winter update, TibiaLife.com.br provides you with quest guides of the new quests. Check out their articles Galthen and the City of Gold, Cradle of Monsters (Part I), and Cradle of Monsters (Part II). Their articles are available in Portuguese.

Just in time for the release of the winter update, TibiaLife.com.br provides you with quest guides of the new quests. Check out their articles Galthen and the City of Gold, Cradle of Monsters (Part I), and Cradle of Monsters (Part II). Their articles are available in Portuguese.

Nov 27 2022 -  16:00

We had to reset the game world Antica to the state of November 27, 10:00 CET, due to a technical problem. We would like to offer our sincere apologies for any inconvenience this has caused.

We had to reset the game world Antica to the state of November 27, 10:00 CET, due to a technical problem. We would like to offer our sincere apologies for any inconvenience this has caused.

Nov 25 2022 -  10:00

On Monday, November 28, this year's winter update will be released. Therefore, there will be an extended downtime of all game worlds and the website. We expect everything to be up and running again at approximately 10:30 CET. 

On Monday, November 28, this year's winter update will be released. Therefore, there will be an extended downtime of all game worlds and the website. We expect everything to be up and running again at approximately 10:30 CET. 

Contentbox headline
» read more

The Making of Sound in Tibia

How did we go about adding sound to Tibia after 25 years? What challenges did we face along the way? Which sound effects were added and which were left out? Here is an exclusive insight into how we approached this unique and courageous project.

Contentbox headline
Nov 28 2022 -

Winter Update 2022

fter two content and three feature teasers, it is our pleasure to finally announce the winter update of 2022. 

Let us start with the new content first:

Galthen is back! Follow the footsteps of the legendary knight once again and set out to unravel the mysteries of the golden city. Battle new adversaries and navigate through the dangers of Iksupan to earn a place in the lineage of the great ancestors. Can you go where even this great explorer did not go during his lifetime? This one is for adventurers!

The second new addition is called The Cradle of Monsters. And the name speaks for itself. The horror story about a mad scientist takes you to a strange island called Ingol. Previously unknown enemies and tricky tasks make it difficult for you to stay alive. Sharpen your mind and keep your wits about you, fighting skills alone are not enough to pave the way towards the final boss. Can you fight your way through this devilish labyrinth and stop the madness going on there?

Switching to less creepy but very significant topics, switching to features:

The Wheel of Destiny. This new feature allows you to further specialise your character based on your needs and playstyle as you level up. The Wheel of Destiny offers something to look forward to for all promoted Premium characters above level 50. You will gain promotion points which you can use to unlock various benefits ranging from small perks all the way up to new powerful spells and abilities depending on your vocation. Experiment and try out which of the benefits suit you best or are most useful to you in a specific scenario - you can spend and remove points for free.

In addition to this, several further convenience features were added with this year's winter update.

The Imbuement Tracker gives you a neat overview of the current imbuements on equipped items. It allows you to see how much time is left for each imbuement at a glance, and you will also be able to spot items with empty imbuement slots.

The Collect All Option allows you to empty your reward chest in the Adventurer's Guild with just one click. It will put as many items as possible in your inventory according to your loot configuration. Limited only by your character's capacity and the room in your backpacks. 

The last change on our list is the reduction of boss cooldowns for bosses that currently have a cooldown of one day or more. Their cooldown will be reduced by 4 hours to facilitate the planning of boss battles.

That is it for this time. A long list, many changes, many innovations, many things to try out.

We wish you tons of fun with the new stuff and a great time in Tibia!
Your Community Managers


Nov 28 2022 -

Rapid Respawn Weekend

harpen your swords and ready your spells, for hordes of monsters are incoming! Another Rapid Respawn Weekend will soon be upon us!

Do not forget to donate enough gold for your favourite hunting ground to take full advantage of the event!

Between the server saves of December 02 and December 05, all monsters will respawn five times faster. Areas with an active improved respawn area bonus yield an even faster respawn time. Save the date!

Happy fighting!
Your Community Managers


Nov 25 2022 -

Wheel of Destiny Changes during Test Server

arlier this week, the winter update test ended after two bustling and busy weeks filled with lots of feedback and suggestions. Many players were curious to try out the Wheel of Destiny and provided us with ample food for thought on how to improve the wheel and everything related to it.

Based on the constructive feedback we received, we already made a lot of changes during the test. Some could be tried out during test server already, some even underwent several iterations, others were only announced since they required more development time.

Therefore, we would like to give you a quick overview of how we adjusted the Wheel of Destiny and Mitigation in the last few weeks. In the following lists, we are describing the state upon release in comparison to the state at the start of the test. Please note that only changes are listed here, not complete descriptions of all perk effects.

General changes of Wheel of Destiny and Mitigation

  • We massively reduced the mitigation of monsters so they are now much less tough than they were at the start of the test.
  • The mitigation of monsters can now been seen in the Bestiary.
  • The Dedication Perk Mitigation was added and replaced Dedication Perks which were not seen as useful enough (Hit Point Regeneration Burst, Mana Regeneration Burst, Familiar Expertise, Frequent Familiar). The new perk Mitigation multiplicatively increases your mitigation by 0.03% for every point spent.
  • We rearranged the positions of Dedication Perks and Convictions Perks in the wheel to provide a smoother start for characters with a lower level and to add more thresholds at which players can make meaningful decisions.
  • During test server, we added a small defend value to quivers to ensure paladin mitigation is higher than caster mitigation (but still lower than knight mitigation, of course). Due to several technical issues which resulted from this change, we had to remove this value from quivers again and found another solution: Wearing a bow or crossbow now increases a paladin's mitigation similar to how quivers did during test server.
  • You now receive a bonus to all your damage and healing with each stage of a Revelation Perk that you unlock. Stage I grants +4 damage and healing, stage II increases this bonus to +9, and stage III increases this bonus to +20.

Knight-specific changes

  • Executioners Throw: Base damage was increased considerably so it surpasses Berserk, or even Annihilation for targets with less than 30% of their hit points.
  • Battle Instinct: Shielding granted per target was reduced from +8 to +6.
  • Combat Mastery: Critical extra damage with two-handed weapons is now shown in combat stats.
  • Augmentation Fierce Berserk: Aug I reduces mana costs to 310 instead of 323. Aug II grants a higher damage increase.
  • Augmentation Intense Wound Cleansing: Healing increase of Aug I was raised massively. Aug II now reduces cooldown to 5 minutes instead of 7.5 minutes.
  • Augmentation Chivalrous Challenge: Aug I reduces mana costs to 60 instead of 76.
  • Augmentation Groundshaker: The damage increase of Aug I was slightly raised.
  • Augmentation Front Sweep: Replaced Augmentation Annihilation. Aug I adds 5% life leech to Front Sweep. Aug II grants a damage increase for Front Sweep.

Paladin-specific changes

  • Divine Empowerment: Was turned into a support spell which creates a field of holy energy around your feet for 5 seconds. As long as you stand in this field, your dealt damage increases by 8%, 10% or 12%. Cooldown: 32, 28 or 24 seconds. Mana costs: 500.
  • Divine Grenade: Former name was "Divine Wrath". Damage was increased for all stages. Cooldown was lowered for all stages.
  • Ballistic Mastery: While wielding a bow your attacks and spells now treat the physical and holy sensitivity as being 2% higher for all enemies you hit instead of increasing damage of offensive charms.
  • Positional Tactics: Replaced "Charm Enhancement". Grants +3 distance fighting while no monster is within 1 square. Otherwise grants +3 holy and +3 healing magic level.
  • Augmentation Strong Ethereal Spear: Damage bonus granted by Aug I was lowered.
  • Augmentation Divine Caldera: Aug I reduces mana cost to 140 instead of 152. Aug II grants a higher damage increase.
  • Augmentation Sharpshooter: Increased distance fighting bonus of Aug II from 40% to 45%.
  • Augmentation Swift Foot: Aug I was expanded to also allow attacks and spells but the dealt damage is reduced by 50%. Aug II allows attacks and spells without damage reduction.
  • Augmentation Divine Dazzle: In addition to increasing the duration, Aug II now also reduces the cooldown by 4 seconds.

Druid-specific changes

  • Blessing of the Grove: Was reworked to tie its effect closer to the hit points of the target. Your healing is increased by 4%, 6% or 8% if the target has less than 60% but more than 30% of their hit points. Your healing is increased by 10%, 15% or 20% instead if the target has less than 30% of their hit points.
  • Runic Mastery: Was reworked. You now have a chance of 25% to increase your magic level by 10% when throwing runes or 20% when throwing runes your vocation can create.
  • Twin Bursts: Base damage was increased.
  • Augmentation Terra Wave: Aug I now grants a damage increase. Aug II adds 5% life leech to this spell.
  • Augmentation Mass Healing: Replaced Augmentation Magic Shield. Aug I grants a healing increase for the spell. Aug II increases the area covered by the spell.
  • Augmentation Strong Ice Wave: Aug I now adds 3% mana leech to this spell instead of increasing the area covered by the spell.
  • The level requirement of Nature's Embrace was lowered from 300 to 275.

Sorcerer-specific changes

  • Runic Mastery: Was reworked. You now have a chance of 25% to increase your magic level by 10% when throwing runes or 20% when throwing runes your vocation can create.
  • Beam Mastery: Great Death Beam was merged with Beam Mastery into the Revelation Perk Beam Mastery which now unlocks this powerful beam spell. Its damage and length increase with higher spell stages. Cooldown: 10, 8 or 6 seconds. Mana costs: 140. In addition, Beam Mastery grants a passive effect: For each target hit by a beam spell, the cooldown of all other spells is reduced by 1 sec. (up to a maximum of 3 seconds) and the damage of this spell is increased by 8%/10%/12% (up to a maximum of 24%/30%/36%).
  • Focus Mastery: Replaced Beam Mastery as Conviction Perk. Empowers the damage your next damaging spell within 12 seconds after casting a focus spell* by 25%. *Hell's Core or Rage of the Skies
  • Drain Body: Was turned into a passive effect that improves your crippling spells by adding mana or life leech to them. Grants 1%, 2% or 3%* mana leech against targets suffering from Expose Weakness and 3%, 4% or 5%* life leech against targets suffering from Sap Strength.
  • Augmentation Great Fire Wave: Aug I now adds critical hit chance* of 10% and +15% critical extra damage instead of reducing mana costs. * This critical hit chance does not stack with the critical hit chance of an imbuement or weapon.
  • Augmentation Energy Wave: Aug II now increases the area of the spell to 1/3/3/5/5 instead of 1/1/3/3/5.
  • Augmentation Magic Shield: Aug I now increases the impact of your level and magic level on your magic shield capacity instead of lowering the cooldown by 2 seconds. Aug II reduces the cooldown by 6 seconds.
  • Augmentation Sap Strength: Aug I now covers a larger area instead of reducing mana costs.
  • The base damage of Greath Energy Beam was increased considerably.

Of course, we will closely monitor the impact of the wheel after release and how players will make use of the perks so we can continue balancing the wheel if necessary.

We would like to thank everyone who provided us with constructive feedback and suggestions. You helped and contributed tremendously to shaping the wheel into a better one. Thank you for your effort and passion and for taking the time to share your expectations, hopes and concerns with us.

Stay tuned!
Your Community Managers


Nov 25 2022 -

New Mounts

ew mounts have been added to the Store today!

The vibrant colours and elegance of a Tangerine Flecked Koi, a Brass Speckled Koi, and an Ink Spotted Koi make them a fascinating sight to behold, and their boisterous nature and speed will make you the first to arrive wherever there are riches to gain. Wield your weapon as gracefully and effortlessly as your swimming companion glides through the water, and the two of you will make the perfect and most deadly pair.

Click on image to enlarge.

Once bought, your character can use the mount ingame anytime, no matter if you have a free account or a Premium account.

Saddle up!
Your Community Managers


Nov 18 2022 -

Monster Rampage on the Isle of Merriment

ext week, the test of this year's winter update is coming to a close, and so it is time again to open the Isle of Merriment for you on Testa, Testera, and Testebra.

Savage beasts and ravenous enemies, among them beloved Ferumbras and the notorious dream crusher Community Handler 2.0 CipSoft, will be summoned by CMs there. And footballs, of course, to get you in the mood for hopefully exciting matches during the next weeks. So we encourage you to sport the jersey outfit of your favourite football team to show us which team you are rooting for!

You can also explore the isle, say hello to a few nostalgic fellows, marvel at a display of rare items, and visit our dungeon to see imprisoned villains from your last nightmare. 

When? Monday, Nov 21, 2022

Testa: 16:30 until 17:00 CET

Testera: 17:15 until 17:45 CET

Testebra: 18:00 until 18:30 CET

Where? A teleporter will appear south of Thais crossroads several minutes before the start. Just step in to access the Isle of Merriment.

See you there!
Your Community Managers


Nov 16 2022 -

Time for the Beautiful Game

ard tackles, smooth duels, and great team spirit are on the agenda. And after that, you can log out of Tibia and watch football.

And not just any matches...

It is time again, for the greatest sporting event on the planet called Earth.

So lace up your boots, and we will hand you the outfit. Choose your favourite colours for the jersey and proudly represent your team in Tibia.

Play a round on the pitch in Yalahar, send a nice football present with love to your ingame mates, or simply kick some demon skeleton skulls.

From now on, all accounts with Premium status can select the jersey outfit for their characters via the outfit menu ingame. It can be worn during the following four weeks, which are hopefully packed with exciting football games and lots of fun!

May the best team win!
Your Community Managers


Nov 09 2022 -

The Lightbearer

he nights are getting darker and darker! It is up to you to brighten the sky, or evil forces will break through into our world. Team up with your comrades and show the darkness what you are made of!

From server save November 11 until server save November 15, ten fire basins need to be kept burning to dispel the lingering gloom. But watch out - if a single light goes out, your world has failed!

If you are interested in helping, you may want to visit Lucius in Yalahar once the event has started. Also, some of our supported and promoted fansites provide detailed guides with useful information about this happening, so pay them a visit. It is also a good idea to check your world board to see if other players have already started with preparations for the Lightbearer.

To the torches!
Your Community Managers


Nov 07 2022 -

Conviction and Revelation Perks

he start of this year's winter update test is close, Tibians. Time to take a closer look at the new spells and abilities that the Wheel of Destiny has in store for you. Since they bestow significant benefits they require a considerable number of promotion points to be unlocked.

Gift of Life (Revelation Perk)

Next time when death stares at you, stare back with a vibrant smile and survive an otherwise fatal blow. If an attack (except with agony damage) were to kill you but the overkill damage amounts to less than 20%, 25% or 30%* of your maximum hit points, you will heal yourself for 20%, 25% or 30%* of your maximum hit points. Only after that is the damage applied. In addition, all your spell cooldowns are reduced by 60 seconds. Cooldown: 30, 20 or 10* hours. The cooldown is only reduced while the character has a battle sign.

*Values for stage 1, 2 and 3 of the perk.

Knight

Paladin Druid Sorcerer
Vocation-specific Revelation Perks

Executioner's Throw

This spell throws your weapon on your target and jumps on 1, 2 or 3* nearby enemies. Deals 100%, 125% or 150%* additional damage to targets with less than 30% of their hit points. Cooldown: 22, 18 or 14* seconds.

Divine Wrath

This spell plants a marker at the feet of your target that explodes after 3 seconds, dealing holy damage. Damage increases with higher spell stages. Cooldown: 28, 24 or 20* seconds.

Blessing of the Grove

Your healing is increased by 0.06%, 0.09% or 0.12%* for every 1% of your target's missing hit points.

Great Death Beam

This beam spell deals death damage. Damage and length increase with higher spell stages. Cooldown: 10, 8 or 6* seconds.

Combat Mastery

Increases the defence value of shields by 10, 20 or 30*. Increases your critical extra damage by 4%, 8% or 12%* while wielding a two-handed weapon.

Divine Empowerment

Every 16th, 14th or 12th* attack creates a field of holy energy around your feet for 5 seconds. As long as you stand in this field, your dealt damage increases by 8%, 10% or 12%*.

Twin Bursts: Terra or Ice

Decide wisely whether you want to cast ice or earth damage in a small area around you, as these two ring spells share the same cooldown. Both spells deal 20%, 40% or 60%* additional damage to targets with more than 60% of their hit points. Cooldown: 22, 18 or 14* seconds.

Drain Body

This crippling spell debuffs all creatures in an area for 16 seconds. Grants 1%, 1.25% or 1.5%* mana leech and 3%, 3.75% or 4.5%* life leech against creatures debuffed this way. Cooldown: 12 seconds.

Avatars (Revelation Perk)

Unleash your true power and turn into a mighty avatar for a glorious moment. For 11 seconds, you benefit from 5%, 10% or 15%* damage reduction and all your attacks are critical hits with 5%, 10% or 15%* critical extra damage. Cooldown: 120, 90 or 60* minutes.
Avatar of Steel Avatar of Light Avatar of Nature Avatar of Storm

Vocation-specific Conviction Perks

Battle Instinct

Gain +8 shielding and +1 sword/axe/club fighting when 5 creatures are on adjacent squares. For each additional creature, you get +8 shielding and +1 sword/axe/club fighting more.

Charm Enhancement

The chance to trigger an offensive Charm (except for Cripple) is increased by 0.5%.

Runic Mastery

If you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Avalanche Rune.

Runic Mastery

If you use a rune that can be created by your vocation, your magic level is increased by 5. For example: Great Fireball Rune.

Battle Healing

For each creature challenged, you will heal yourself for a small amount. This amount doubles if you have less than 30% of your hit points.

Ballistic Mastery

The critical extra damage for attacks with a crossbow is increased by 10%. If you attack with a bow, the damage of offensive Charms (except for Cripple) is increased by 0.2%.

Healing Link

If you heal someone with Nature's Embrace or Heal Friend, you also heal yourself for 10% of the applied healing.

Beam Mastery

For each target hit by a beam spell, the cooldown of all other spells is reduced by 1 sec (up to a maximum of 3 seconds) and the damage of this spell is increased by 10% (up to a maximum of 30%).

Before giving feedback on the strength and impact of perks in the Skill Wheel, we encourage you to thoroughly try them out during the test of the Winter Update, including Dedication Perks and the augmentations of existing spells which we did not feature in this teaser.

See you on the test servers!
Your Community Managers

Content Teaser 2/2 Feature Teaser 3/3

Nov 03 2022 -

Wheel of Destiny

re you curious to find out how the Wheel of Destiny has shaped up since the sneak peek we gave you in July? Let us dive right into it!

The design process and development of the Wheel of Destiny has been driven by our goal to give players an opportunity to further specialise their characters based on their needs and playstyle as they level up. Starting with level 51, all promoted characters on Premium accounts will gain 1 promotion point per level which they can spend in the Wheel of Destiny. A level 1000, for example, has 950 points to spend.

Neither spending nor removing points will cost you anything! We want you to be able to freely try out which of the benefits suit you best or are most useful to you in a specific scenario, be that hunting, bossing or PvP. Whenever you have promotion points to spend, simply open the Wheel of Destiny and spend your points. You can do this any time! To remove or reset already invested points you have to be in a temple, though.

The Wheel of Destiny is divided into four domains. Each domain contains nine slices. So in total, there are 36 slices which you can fill with points to improve your character:

  • Dedication Perks have small effects. They gradually increase existing characteristics, e.g. your HP or your mana. Every promotion point invested into a Dedication Perk raises the bonus in question a bit till you have assigned the maximum number of points possible for this slice.
  • Conviction Perks have medium to large effects. They augment existing spells, grant vocation-specific passive abilities or generally useful bonuses, e.g. elemental resistance. You unlock a Conviction Perk once you have filled the respective slice to the max. Most Conviction Perks can be found more than once within the Wheel of Destiny. When they are unlocked, their effects add up.
  • Revelation Perks have powerful effects. They grant new spells or strong passive effects with considerable impact. There are four Revelation Perks and each of them is assigned to one of the four domains of the wheel. You unlock a Revelation Perk once you have spent enough promotion points in the respective domain. Spending more points in the same domain will unlock the more powerful stages two and three of this Revelation Perk.

If you have not yet distributed any points in the Wheel of Destiny, you start in the centre with a limited choice of perks to choose from: there are four slices which you can fill with points. As soon as you have filled a slice completely, you will be able to invest points into the adjacent slices. Thus, you can branch out and make your way towards the outer circle where the strongest perks can be unlocked. Each vocation has a unique wheel with its own spells and effects, but there are some overlaps. 

Take Up Your Shields Again

Adding multiple new unique mechanics to the game presented us with a good opportunity to also change some underlying mechanics of the game and to dust off overlooked systems. In particular, we took a closer look at the shielding skill and damage mitigation in general. Our goal was to breathe new life into the defense attribute of shields, into the shielding skill and into making your choice of combat stance matter more.

To achieve this, we created an additional way of damage mitigation that benefits knights the most. We decided to add a new characteristic with the winter update:

Mitigation reduces all damage of the common damage types (Physical, Earth, Ice, Fire, Energy, Holy and Death) by a percentage. This percentage will be calculated based on several factors:

  • your shielding skill
  • your choice of equipment (e.g. Are you wearing a shield or a two-handed weapon? How high is the defense value of this equipment?)
  • your choice of combat stance (offensive, balanced or defensive)

This new stat will benefit players as well as monsters, including bosses, so some of your foes can be a bit more chewy.

To accommodate for the new and improved use of the shielding skill we had to adjust the Protector spell and bring it in line with its offensive counterpart Blood Rage. Hence, its increase of the shielding skill will be reduced. Instead of raising the skill to 220%, it will now raise it to 135%. Now this might sound like a harsh nerf, however, the spell's actual impact will be greater due to the addition of Mitigation.

We also consider it important that Tibia remains a dangerous world which requires its adventurers to stay vigilant. Thus, we will slightly increase the damage of monsters that are of medium or higher difficulty in the Bestiary. As of winter update, medium monsters will deal ~1% more damage, hard monsters ~3% more and challenging monsters ~5% more. This will have no impact on bosses.

In our next teaser, we will let you in on the potent new spells and abilities that are waiting for you in the Wheel of Destiny so stay tuned!

Content Teaser 2/2 Feature Teaser 2/3

Nov 02 2022 -

Cradle of Monsters

o you are interested in my dark destiny? You want to know the reasons why I chose this path? This path, which clearly leads to damnation? This path, which has cast an unforeseen shadow over human existence? This… "thing" that I’ve become?

Now, you, as a soldier of fortune,… Do you have any idea what is waiting for you on the other side of your mission? Do you know if you will even be alive tomorrow? I don’t think so. And yet you keep searching. Despite all the uncertainties, you keep fanning out. Like moths against the pale lantern light. Searching is at the core of all beings. Longing for the unknown is what makes us human, right?!

Well then, can you blame me for following my natural instinct? For exploring the secrets that this existence is capable of revealing? Aiming for the final secret?

Me… I paid my price… Look at this hand. This misshapen lump of flesh once played the most wonderful piano compositions effortlessly, you see. A filigree work of art by nature. This body, once gifted with so many unbelievable things... Now not even the ravens care anymore...

This face... Mine...I... I... Forgive me. I don't want to feel sorry for myself. But as you can see, there is only a huge open wound left.

A bloody abyss. My soul has long flown away to another place. This pain... I can’t stand it any longer.

My god… What have I done? All these labs, all this technology, all these scientific advances. This godlike power… only brought death and destruction. These experiments are madness incarnate. Man is no longer man. It is... something else. And he... the creator... the Doctor... the megalomaniac... everything got out of hand... 

It doesn’t matter... 

…After all, I am here to instruct you. Only my will prevents this body from falling apart. And my will is fading… 

Now listen carefully. These will be my last words in this life, and I address them to you. Heed this advice: play along. You must understand this spectacle. You have to become the actor yourself and make your way through this devilish labyrinth. But be aware that one small mistake can cost your life, or worse, turn you into a hideous monstrosity… Just look at me. This should be enough warning for you…

…Yes, indeed… it should…

Now leave... You can't save me anymore, but save yourselves and all the other clueless souls floating around... Go, and put an end to this madness...

Content Teaser 2/2 Feature Teaser 1/3

Oct 31 2022 -

Happy Halloween

alloween is here! From today's server save till server save November 3, the Mutated Pumpkin will rear its ugly head west of Darashia to instill fright and dread in the hearts of many an adventurer.

Every player daring to step up to the Mutated Pumpkin will be rewarded according to their level of participation. Once you have bested the fiend, you can claim your rightful loot from its cold, dead body.

Moreover, every Tibian hero who took part in the fight against the pumpkin will be worthy enough to pass the portal to skin its corpse with the obsidian knife for a second reward.

Be on the lookout for the infamous Halloween Hare if you want to become a harrowing beast. Hurry up, since the Halloween Hare hides itself somewhere on mainland, on Rookgaard, and on Dawnport and can only be found on October 31.

We wish you all a spooky Halloween!
Your Community Managers