




Monk: Product Management Insight Part 2
Do I need to delete characters to be able to play a monk on my account? Will there be high-level monks on day one due to the ruleset of Retro Hardcore PvP game worlds? Are there any planned features to speed up how monks progress? What is happening to the XP bonus for parties? Can I play the vocation as a free account? Will there be adjustments for the other vocations? SummaryIn addition to some of the most asked questions, I wanted to outline the complete scope of the vocation. As our goal was to create a fully formed vocation that feels like a natural extension to Tibia, we had to consider a plethora of details. In the end, we added: New Mechanics
New ItemsOver 70 new items. From new potions and gems to lots of equipment. From the light jo staff, your starting weapon on Dawnport, to a new weapon of destruction and additions to the umbral crafting process. From new cobra, lion and falcon gear all the way up to the new sanguine weapon, the game will feature equipment for monks of all slots and levels from the get-go. Or putting it into numbers:
New SpellsA vocation would not be complete without a slew of spells to do all manner of things, from damaging enemies with spells like Flurry of Blows or Mystic Repulse to healing allies with Restore Balance or Mass Spirit Mend, we added 25 new spells.
New VisualsNaturally, we needed loads of new sprites for all this equipment and all these spells. But it does not end there. No vocation is complete without their own base outfit, a unique look for their Avatar of Balance and the new area Blue Valley. And there is more. All-new achievements, new NPCs and the new quest "The Three-Fold Path" are even more additions. On top of that, we made lots of adjustments to allow the monk to participate in beloved quests you have known for decades and distributed all that sweet new gear all throughout Tibia. Even after having written it out, it fails to show the care and detail we went into to craft this one-of-a-kind addition to Tibia. Structure and goal for the testWith all these new additions, we decided that we need to separate the test server into multiple phases. All participants will have their accounts set up in the same way, starting out with low-level monks all the way up to level 800. Only in a later test will you have access to your own two highest-level characters. As usual for update tests, fansite representatives, focus group members, past closed beta testers, and chosen long-time players are invited to begin testing on February 25. Here is a more detailed overview of the phases: Phase 1: February 25-28Upon the start of the test server, all participating players will be provided with two level 2 monks waiting for you on Dawnport. After one day of being able to test Dawnport as well as the first levels on main, you will be provided with two level 150 monks with appropriate skills. Phase 2: March 4-7In phase 2, you will keep your previous monk characters and in addition, you will get access to a level 400 and a level 800 monk, allowing you to start experiencing mid- and high-level content. We hope to gather a lot of feedback regarding their damage and survivability as well as how their gameplay evolves when pitted against tougher and often more complex enemies. Even though we spend countless hours calculating all kinds of possible combinations to try to start these tests with as good a balance as we could achieve, we still hope to answer questions like:
This phase is still focused on the monk in a vacuum, as we want to pin down most of the core decisions before adding in the complexity of cross-vocation gameplay. Phase 3: March 18-25In phase 3 we will return to a more normal test server like you will have grown accustomed to. You will get access to your two highest-level characters in addition to all monks we have added in phase 1 and phase 2. This test focuses on cross-vocation play. Feel free to play and test in the way you prefer. Further tests, either in between or afterwards, will be decided on if we think they are needed. With no fixed release date planned, we want to make sure that the monk is a balanced and interesting addition to Tibia. Last but certainly not least: I am absolutely stoked seeing you all interact with our work for the first time and the multitude of ways in which you will surprise us. From edge-case spell usage to niche quest interactions and whatever else you will find. I hope you will help us shape the monk to be a worthy addition to the game. Like I said in my previous Product Management Insight: The monk should appeal to all players, new or veteran, equally, and provide a contribution to any group without being mandatory and without pushing out other vocations. After all, you are what makes Tibia great. I look forward to seeing you on the test servers,
|
|